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My second take at a PDH version of Malcolm, Keen-Eyed Navigator / Glint-Horn Buccaneer combo deck. Still in the testing process
Combo Win:
In no particular order
Option 1: With Malcolm and either Reckless Fireweaver or Ingenious Artillerist, you just need a spell to make them a pirate and an artifact to enter play to generate infinite damage (as well as infinite Treasure Tokens). Each piece is tutor-able by a transmute card, and you can usually navigate your way to the two pieces depending on which one you have.
Malcolm, Keen-Eyed Navigator + Reckless Fireweaver/Ingenious Artillerist + Trickery Charm
Malcolm, Keen-Eyed Navigator + Reckless Fireweaver/Ingenious Artillerist + Runed Stalactite
Malcolm, Keen-Eyed Navigator + Reckless Fireweaver/Ingenious Artillerist + Blades of Velis Vel
Malcolm, Keen-Eyed Navigator + Reckless Fireweaver/Ingenious Artillerist + Wings of Velis Vel
Malcolm, Keen-Eyed Navigator + Reckless Fireweaver/Ingenious Artillerist + Amoeboid Changeling
Option 2: With Malcolm in play, Freed from the Real and any ping ability grants infinite damage
Malcolm, Keen-Eyed Navigator + Freed from the Real + Hermetic Study
Malcolm, Keen-Eyed Navigator + Freed from the Real + Psionic Gift
Malcolm, Keen-Eyed Navigator + Freed from the Real + Quicksilver Dagger
Note: Per PDH rules, Mystic Remora is banned, and would need to be switched. This is a meta and preference specific issue, but the assumption is that the lack of additional card draw will lengthen the game. As such, in the absence of comparable card draw at common, interaction or removal seems most appropriate. My leaning at this point is to run Vanishing as it can function as a near permanent removal of a commander or other key creature unless the opponent has instant-speed Enchantment removal (meta-specific considerations may alternatively justify running somthing else). I just also run this deck in normal EDH games when the power level seems appropriate, which is why it is in the list. Along those lines, outside of PDH, Rhystic Study should be included here, but I don't have one and cannot justify doubling my cost of the deck for the one card. If you have it, run it (I think I would replace Treasure Cruse, but I have not given it too much thought).
PDH has limited access to spells that kill multiple creatures. That said, I have opted to run Makeshift Munitions as an alternative to the two (2) damage spells like Fiery Cannonade because it is more flexible and less impactful on my board. Presuming Malcolm is on the board, we should have access to artifacts to use.
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Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |
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Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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Comparar | Revisão | Criado | Por | |||
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» | Revisão 8 | Ontem às 18:12 | dipjd2016 | |||
Revisão 7 | Setembro 18, 2024 | dipjd2016 | ||||
Revisão 6 | Setembro 10, 2024 | dipjd2016 | ||||
Revisão 5 | Setembro 10, 2024 | dipjd2016 | ||||
Revisão 4 | Setembro 10, 2024 | dipjd2016 | ||||
Revisão 3 | Setembro 10, 2024 | dipjd2016 | ||||
Revisão 2 | Setembro 10, 2024 | dipjd2016 | ||||
Revisão 1 | Setembro 10, 2024 | dipjd2016 |