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Winota is a super cool Commander! Pretty fast, very fun. Board can go from 3 to 15 creatures very quickly.

The goal of this deck is very straight forward, play non-human creatures, play Winota, get the human boi's out, swing fast and hard. The rest of the deck is centered around buffing the boi's, and protecting the boi's. The deck is in the mid to late phases of optimization. I first made the deck a few months ago, and have made a handful of changes.

Alrighty, now let's dig into the changes! To start off, Archetype of Aggression, Boros Charm, Chance for Glory, Gerrard, and Weatherlight Hero made their way into the list! The real stars in the lot are Archetype of Aggression and Chance for Glory. Trample has proven to be excellent when trying to end the game, and giving myself an extra turn to shoot for the win is also very nice. Boros Charm and Gerrard are both pieces of protection, which are useful from time to time, but there are other pieces of protection, so there isn't too much to say about them.

I was also able to get the pricey cards that I wanted in the last few months in Arid Mesa, Mana Crypt, and PLATEAU !!! All three are great, and I'm very happy that they're here.

Onto some of the cards I've cut from the deck. Adriana, Captain of the Guard, Thalia's Lieutenant, Combat Celebrant, Mentor of the Meek, and Angel of Glory's Rise are all gone. The angel is the latest cut, simply because I've never been able to cast her with a ton of humans in my grave. All of the humans that I removed were too slow and a smidge clunky, namely Adriana and Celebrant. Their abilities never went off because they need to survive an entire turn cycle before being used, and if I'm pulling this many big hitters at once, the game is either ending on the spot, or I'm getting crushed by board wipes and removal. Mentor was cut because the card draw isn't consistent enough for me to reliably use it. My mana base is also rarely to the point where I have enough mana to slam a ton of small dudes on the board AND pay for the draws.

Looking back at some of my previous statements. I decided against putting Eldrazi Monument in the deck in case I didn't have a strong enough board to go off with, so I've kept Cathars' Crusade in the deck. I've also kept Godo and Embercleave because it either kills someone or gets someone extremely close to death.

There are a few cards that I'm currently considering adding: Angel's Grace, Rick, Steadfast Leader, Valakut Awakening // Valakut Stoneforge, and Winds of Change. With the deck being aggressive, I've definitely got a target on my head at the start of the game, so adding Angel's Grace could save me later in the game, as well as being a cute combo piece with Chance for Glory, letting me take my extra turn and live to see another rotation. Rick, Steadfast Leader is one of the grossest things I've ever seen for a few reasons, and I WON'T be supporting Wizards in the way it's being distributed. That said, I still want the card (in an MTG version..) because it would be a fantastic inclusion to the 99. I'm also looking at Valakut Awakening and Winds of Change as a means to draw some more cards. I've found myself in positions where I dump my hand and then have to prey that it's good enough to win. Adding one or both of the cards could prove to be immensely helpful.

Last note, The sideboard is full of cards I've recently cut from the deck. The maybeboard is full of cards that I'm considering slotting into the deck.

If you've read this far, thanks! Let me know what you think and where you think I can improve the deck, this is definitely a new favorite among my decks and something I'll be working on for a while.

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This deck appears to be legal in EDH / Commander.

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» Revisão 31 Outubro 8, 2020 Tuck9090
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