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Curse and Control (Casual)

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Curse of Misfortunes. Ein echt b* Fluch und unsere Siegoption. Gebaut für Casualrunde in kreaturlastigen und controllarmen Meta.

Es spielt sich in drei Phasen:
Phase 1: Länder legen. Board controllieren. Wenn möglich schon kleinen Curse oder Daxos`s Torment legen.
Phase 2: Curse of Misfortunes legen.
Phase 3: Drei bis vier Runden Selbstverteidigung -> Sieg im 1vs1.

Fluchcascade:

  1. Curse of Misfortunes casten.
  2. Paradox Haze fetchen (im Upkeep des Gegenspielers).
  3. Curse of Thirst + Curse of Bloodletting fetchen.
  4. Curse of the Pierced Heart + z.B. Curse of Exhaustion fetchen.
  5. Win.

In den eigenen Runden werden wir in der Regel mehr Curses casten können, was zu schnellerer Schadensentwicklung führt.

Schadensentwicklung im ungünstigsten Fall:
Turn 5 (von uns): Curse of Misfortune liegt. (schön wäre ein vorausgehender Turn 4 Wrath of God).
Turn 5 (vom Gegenspieler): Paradox Haze wird geholt. Kein Schaden.
Turn 6: Curse of Thirst + Curse of Bloodletting werden geholt. 3 Schaden im gegnerischen Upkeep (nach Paradox Haze Trigger).
Turn 7: Curse of the Pierced Heart + weiterer Fluch werden geholt. 8 (Upkeep 1: Curse of Thirst x2) +12 Schaden (Upkeep 2: Curse of Thirst + Curse of the Pierced Heart x2) in den gegnerischen Upkeeps. Schadenssumme bis dahin: 23.

Schaffen wir vorher mehr Flüche anzubringen oder Daxos`s Torment zu legen ist der Sack schneller zu. Counterspells und Enchantmentremoval machen unseren Plan zunichte. In kreaturlastigen Metas hat sich das Deck sehr gut bewährt.

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