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A quick rundown of the deck..
If we look towards the "custom categories" sorting of the deck, we'll see that the deck can win in a plethora of ways:
Regardless of our end goal, it's always good to start a game doing what blue-green does best, ramping and drawing cards. These are two of the most powerful colors in EDH, the next easily being black because of its numerous tutors. Luckily, who needs those as long as we have our commander's ability, which turns even small creatures like Wistful Selkie into freaking solid 3-drops.
The thing I enjoy most about playing this deck is the ability to play to the meta. Our colors have tons of great removal and ways to negate most strategies without being too stax-y or anything like that. We want to control the field, but be willing to play politics so we don't get hated out too fast. Archenemy is fun but nothing feels better than outwitting our enemies into attacking one another. I've found that clones are great at this because they make a deck's power level on-par with our opponents (assuming at least one of them in playing permanents). Overall, make sure nobody goes crazy and try to play at instant speed whenever possible. Side note: Alchemist's Refuge is such a great card.
As stated earlier, the deck was built with the idea of us winning in a couple of different ways. 1. general green stompy with some small elves and a Craterhoof Behemoth . 2. Biovisionary with clone effects. [Has since been removed as I no longer run alternative win conditions in my edh decks. However, the deck was built to have synergy with Biovisionary and is a worthwhile inclusion.] 3. A solid ramp strategy I found with Seedborn Muse and Kruphix, God of Horizons are funneling it all into a Blue Sun's Zenith to either draw another answer or mill out an opponent. I can see why Prophet of Kruphix is banned because this combo is absolutely bonkers.
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Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |
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Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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