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Viewing revision 16. There is a more recent version of this deck.
Sorcery tribal with Umori. Very WIP. Main combo is:
That's the main line because Skull Storm is really hard to get around, especially with how many board wipes we have. Hope your opponent doesn't run Mindbreak Trap.
Here's a helpful rule to calculate how many Skull Storms you need to kill your opponent. You CAN kill your opponent exclusively with Skull storm, because half of 1 is 0.5 and 0.5 rounded up is 1, meaning they lose their last life point.
Skull Storms | Life Total |
---|---|
1 Storms | 1 or less Life |
2 Storms | 3 or less Life |
3 Storms | 7 or less Life |
4 Storms | 15 or less Life |
5 Storms | 31 or less Life |
6 Storms | 63 or less Life |
7 Storms | 127 or less Life |
Of course, you could just cast huge spells over and over instead! I always found Exsanguinate less fun than 20 skull storms, but to each their own.
P.S: Yes, I run Seedtime in the 99. Yes, I have played games where none of my opponents even have blue in their deck, but it's my deck and my rules.
Sorcery Tribal. Simple as.
Lots of pet cards and niche removal here for my playgroup. If you want to build something like this, probably build it from scratch. YMMV with this deck.
There's a few wincons, and lots of tutors/draw.
Praetor's Counsel + Neverending Torment can usually remove a player from the game each turn. (Even better when copied!)
Choice of Damnations or Skull Storm or Curse of the Cabal can be recurred and cast again and again.
Command the Dreadhorde, Breach the Multiverse, and a bunch of other recursion can make up for not having creatures. Board wipes can keep you alive until you reach that point.
And of course, you can copy all of this with Mirari or Twinning Staff or Lithoform Engine.
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