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Maze's End (Casual)

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Fog free Maze's End deck.
Amulet of Vigor and Hydroid Krasis would be fantastic, but presently out of budget. Blood Sun makes a budget replacement for Amulet of Vigor later on the curve, allowing us to have gates enter the battlefield untapped, but prevents us from winning with Maze's End.

Bring to Light is still a fine wild card for searching up Gatebreaker Ram, Gates Ablaze, or Circuitous Route. It can also be used to grab Splendid Reclamation against mill/land destruction. Experimenting with Stormwild Capridor (also pullable with Bring to Light), as it survives Gates Ablaze and gets large fast. We're still running a ton of removal bait, but we manage to keep the pressure on.

The acceleration and early blocks from Arboreal Grazer have been important against aggressive decks, but playing Gates Ablaze tends to be the deciding factor in such matchups. Crackling Perimeter has been useful for stalled boards or when we just hit too much removal, so I swapped it for Glaive of the Guildpact for the moment.

Gate Colossus runs great in 3x or 4x. Archway Angel stabilizes great, but 3x feels like too many because of the high casting cost.

Blood Moon Tech:
-4 Expansion // Explosion
-3 Glaive of the Guildpact
+4 Red Sun's Zenith
+3 Trashing Brontodon // Force of Vigor?

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» Revision 2 September 5, 2022 akrasian
Revision 1 September 3, 2022 akrasian
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