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Copy of: Yedora, Less Cash More Combo (EDH / Commander)

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The goal of this deck is to aggressively push towards a game ending infinite combo. That being said, unlike most infinite combo deck where you need to find a specific card, we are playing many redundant copies of effects so it's a lot more consistent when you need to fine one of 5 or 7 cards in your deck that work for a role.

En route to setting up your combo, the deck also has pretty solid draw engines and can snowball in a way similar to an elf deck would. We run an elf subtheme for ramp and so you are occasionally capable of stealing wins through board presence alone, but that is not the goal. So what is the goal? Set up one of a few types of combos. I've set up subsections in the decklist to help better facilitate an understanding of how these combos work

Method 1 (Morphin Madness): Yedora, Grave Gardener + Morph Creature + Sac Outlet = Infinite

The parts of the deck required to pull off this type of combo are Yedora, Grave Gardener, a morph creature like Birchlore Rangers, and a sacrifice outlet like Altar of Dementia. The combo works because you can sacrifice your morph creature and it comes back as a face down land. Then mana permitting, you can turn it face up and sacrifice it to the sac outlet. Then repeat forever. Note that the Yedora Forests can be tapped for mana when they enter.

Examples:
Yedora, Grave Gardener + Proteus Machine + Spawning Pit = Infinite Mana + Infinite Creatures
Yedora, Grave Gardener + Birchlore Rangers + Altar of Dementia = Infinite Mill
Yedora, Grave Gardener + Birchlore Rangers + Phyrexian Altar = Infinite Mana
Yedora, Grave Gardener + Tribal Forcemafe + Ashnod's Altar = Infinite Power + Infinite Colorless Mana

Method 1 (Animating Lands): Yedora, Grave Gardener + Land Animation Effect + Sac Outlet = Infinite

The parts of the deck required to pull off this type of combo are Yedora, Grave Gardener, a land animator like Life and Limb, and a sacrifice outlet like Blasting Station. The combo works because you can sacrifice a creature and it comes back as a face down land which is also a creature. You can then sacrifice that creature land and have it keep coming back to go infinite.

Examples:
Yedora, Grave Gardener + Life and Limb + Blasting Station = Infinite Damage
Yedora, Grave Gardener + Life and Limb + Zuran Orb = Infinite Life
Yedora, Grave Gardener + Embodiment of Insight + Zuran Orb = Infinite Life + Infinite Mana (Embodiment gets around summoning sickness)

I want to emphasize that this is not a braindead combo deck where you do the exact same thing every time. Assembling a combo can often feel like piecing together a puzzle, and it feels very rewarding to figure it out in a tough spot. This deck will reward you for game knowledge and deck knowledge, and it's power level will scale with the pilot more than many other commander decks. With that being said, here are a few tips for how to piece together that puzzle.

  1. Tireless Tracker is your friend.
    • It happens more often than you might expect that you are able to generate infinite mana with a combo or even gain infinite life, but you don't have a clear way to win the game because you don't have one of the game ending sac outlets like Blasting Station or Altar of Dementia. Those can be hard to find because all of the tutors in the deck search for creatures, and in almost every one of these tough spots, your tutor target is Tireless Tracker. With the infinite land etbs and infinite mana you often have, it allows you to draw your deck and then win on the spot instead of giving you opponents a chance to react.
  2. Starved Rusalka is your easy to find sac outlet.
    • In a similar vein, you can get suck looking for a sac outlet, and while often times the best thing to turn to is the draw engine of the deck to dig your way out, if you have or find a tutor, Starved Rusalka is your easiest solution to the problem. It does require 1 mana to function, but there are many cards that facilitate that which brings me to my third tip.
  3. Cards often serve dual purposes.
    • This deck is incredibly modular because we are trying to fit a lot of functionality into not a lot of slots. As such, cards like Lotus Cobra and Tireless Provisioner, which are ramp effects also help facilitate comboing in tough situations. Lets say you have an Altar of Dementia, a Starved Rusalka and a Living Lands along with a few ramp creatures. Normally, you wouldn't be able to go off here because you can't afford the 1 cost for the sacrifice, but with these ramp creatures, we now have a way to get the extra mana from land enter the battlefield effects and can combo off. This goes the other way too. Ainok Survivalist is artifact and enchantment hate while being a combopiece. There are plenty of additional cards that serve multiple roles here, so you might be surprised at what helps you win the game.
  4. Play land animation effects the turn you want to combo off.
    • Not doing this is just a way to get blown out. One wrath effect and you lose all your lands is incredibly risky, especially in a formal like commander. Often times you are sequencing combo pieces in an insignificant order anyway, so always hold off on this one if you want to win. It make you seem like a threat because the combo is so clear, and then you get hated out super easily.

In the end, I think this a really fun deck that takes the idea of what a green deck should be and flips the payoff on its head by creating infinite combos to win instead off massive board states. It is certainly a bit of a doozy, but once it starts clicking this deck is really a turn 6 deck quite consistently. Turn 4 is about the earliest it goes, but it can go off in the turn 5 range in a good number of games. For less than $200 it really packs a punch, and can be trimmed to closer to 100 is you're willing to skimp on tutors and that sweet Phyrexian Altar.

As always, I'd love to hear you feedback. I'm open to any suggestions on how to improve this deck and am happy to answer any questions.

This deck appears to be legal in EDH / Commander.

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