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Viewing revision 21. There is a more recent version of this deck.
This deck isn't particularly fast, but it can do some very interesting things.
The strategy is quite simple: flood the board with copies of Miirym. How you do it? Very simple: after playing the Commander, we play one of the 20 clones we have in the deck and copy it. The clone will enter as a legendary copy of Miirym and our commander's trigger will create a non-legendary copy token. We will have two Miirym in play. We then play another clone targeting the non-legendary token this time. The clone will enter as a non-legendary copy and not being a token it will trigger the trigger of the two Miiryms we already have and we will find ourselves at this point with 5 Miiryms. With a third clone we will come to have 11 in play and so on. There are 20 clones in the deck, so if we can see at least 10 cards in addition to the starting hand the chances of drawing at least 3 are good.
We have several spells to give Haste to our Miirym to be able to quickly beat our opponents in the face (a 6/6 with Flying is already a big threat in itself), and spells like Garruk Uprising, Elemental Bond and Temur Ascendancy will allow us to draw several cards if we manage to create multiple copies of Miirym.
If we manage to have enough copies of Miirym in play, playing Scourge of Valkas can end the game instantly, as well as having Dragon Tempest in play.
Mirror Box allow us to capitalize on having many creatures with the same name (be careful in this case if one of the clones used is the old Sakashima because it keeps its name).
Thassa, Conjuring Closet, and Deadeye Navigator are used to flicker one of the non-token Miirym to trigger the others.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Revision 22 | June 8, 2022 | Dav984 | ||||
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Revision 1 | June 7, 2022 | Dav984 |