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Physical Allomancy Deck, inspired by the Mistborn series authored by Brandon Anderson. Specifically, inspired by the "mistings" known as Coinshots, Lurchers, and Tineye. (sorry Thugs!)
Coinshots are mistings that utilize the the power of Steel to PUSH metals away from them, typically coins. This is the spearhead of the entire deck, relying on the ability to generate treasure in order to win the game.
Lurchers are mistings that utilize the power of Iron to PULL metals to them. Often times, these mistings would have a wooden shield wrapped on their arm in order to secure coins so that they couldn't be pulled away. Their purpose in the series is to defend other mistings in battle, so in terms of this deck, I utilized a lot of Defenders/Walls.
Tineyes are mistings that utilize the power of Tin to PULL on their (own) senses, which enhances all 5 senses. To mimic this, I tried to slot in cards that will allow more draws to occur and to return previously used cards from the graveyard.
Thugs are mistings that utilize the power of Pewter to PUSH their body to it's limits; granting them increased strength, speed, durability, and regenerative ability. Few of the walls have regenerate, lands give some life. Overall, Thugs were not directly involved in what I had in mind for this deck.
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6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
Please add some cards to the deck to see card suggestions.
Score | Card Name | Type | Mana | Rarity | Salt |
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Compare | Revision | Created | By | |||
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» | Revision 7 | March 22, 2019 | rawdat | |||
Revision 6 | March 22, 2019 | rawdat | ||||
Revision 5 | March 21, 2019 | rawdat | ||||
Revision 4 | March 21, 2019 | rawdat | ||||
Revision 3 | March 21, 2019 | rawdat | ||||
Revision 2 | March 21, 2019 | rawdat | ||||
Revision 1 | March 21, 2019 | rawdat |