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Gameplan:
If you read this and don't know what a Living End Deck wants to do:
The main idea is to cycle big creatures over and over again, then cast a 3 mana spell with cascade (here Demonic Dread or Violent Outburst) getting to cast Living End for free due to the cascade ability and overwhelm your opponent with the cycled creatures.
Why does this list look so weird?
I kept this deck mono red (besides those cascade spells so that the manabase is very cheap but consistent nontheless.
To get the lands for our cascade spells we fetch them with Igneous Pouncer and Valley Rannet getting us Cinder Glade and Smoldering Marsh. Since landcycling costs 2 mana and we are likely to have 2 basiclands on the board for that, those duallands will enter the battlefield untapped and ready to cycle something again on turn 3.
To have some early interaction we have Dead // Gone and Bedeck // Bedazzle to kill early creatures or pump our own one later.
Side notes here:
Sideboard:
I wanted to try out some toolboxing here. By changing the cascade target to something other then Living End we can tutor for some pretty nice hate cards against many different decks:
The rest is:
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Sides: |
Double-click to open card details.
Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades adicionales |
Comparar | Revisión | Creado | Por | |||
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» | Revisión 3 | Marzo 22, 2021 | Akira Foxmind | |||
Revisión 2 | Marzo 22, 2021 | Akira Foxmind | ||||
Revisión 1 | Marzo 22, 2021 | Akira Foxmind |