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Visualizzazione della revisione 140. There is a more recent version of this deck.
How to play
This adaptable Yawgmoth build is capable of controlling the board and shutting down creature-based strategies while generating value doing so. At the same time, the deck is designed to win the game in explosive turnes out of nowhere, making it a mixture of a control and storm build.
The Lord of the Wastes himself serves excelent as a board control and carddraw engine til we draw into combo pieces or tutors. Heavy carddraw in combination with fast mana and mana positive rocks allows us to win out of nowhere while cards like Duress or Imp's Mischief protect us when we're ready to combo off.
What to tutor for?
Entomb will find Bridge from Below most of the time to assemble your Undying combo.
Final Parting will put Bridge from Below in your graveyard and an undying creature in hand most of the time
Insidious Dreams will put Aetherflux Reservoir, Sensei's Divining Top and Bolas's Citadel on top of your library in this order.
If you already control Sensei's Divining Top or Bolas's Citadel it's a good idea to tutor for the corresponding other.
If you already control Necropotence it's good idea to tutor for Bolas's Citadel.
Win Conditions:
The Undying Win
(Rulings: Putting a +1/+1 counter on a creature with a -1/-1 counter will remove both.
704.5r: If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it.)
Butcher Ghoul, Geralf's Messenger, Sightless Ghoul or Evernight Shade + another Undying Creature + Yawgmoth, Thran Physician + Zulaport Cutthroat or Bastion of Remembrance
-> Draw whole deck and kill opponents due to loss of life (with 40 or more cards in your library)
Undying Creature + Pawn of Ulamog or Bridge from Below in Graveyard or Nest of Scarabs(and one more creature on the battlefield) + Yawgmoth, Thran Physician + Zulaport Cutthroat or Bastion of Remembrance
-> same effect
Geralf's Messenger + another Undying Creature or one of the 3 substitutes + Yawgmoth, Thran Physician + Deathgreeter
-> same effect (with 60 or more cards in your library)
Note:
This build is optimized to start comboing off without an outlet like Zulaport Cutthroat on the battlefield. Even with 0 mana left this deck is able to chain fast mana to cast an outlet or a tutor to find it on our way through the deck.
In the current build this combo doesn't go infinite because Yawg's draw isn't a may effect. If required you can include Elixir of Immortality to chain fast mana like Lotus Petal + Dark Ritual to cast and activate Elixir to refill your library and go infinite.
Backup Plans:
Enchantments like Rest in Peace or Leyline of the Void are the worst nightmares of this deck. Answering opponent's enchantments is this decks biggest problem in gernal. Cause black has nothing useful to offer we run Blast Zone (Ratchet Bomb is unplayable in my opinion)
Therefore we need ways to win without abusing aristocrat and graveyard strategies...
Bolas's Citadel Storm
Bolas's Citadel + Aetherflux Reservoir + Sensei's Divining Top
-> Repeatedly use Sensei's Divining Top activated ability to put it on top of your library and cast it for one life with Bolas's Citadel triggering Aetherflux Reservoir each time. Then use Aetherflux Reservoirs activated ability 3 times.
-> Most of the time you can start comboing off with just Citadel and Top paying one life per card till you run into Aetherflux or created enough value
-> You can use Insidious Dreams in your opponent's end step if you have 3 more cards in hand and 6 mana available in your turn to win out of nowhere
Single Card Discussion
Liliana, Dreadhorde General -> Obviously this card is an interchangeable part of the deck but so far it has paid off due to its high synergy. Especially the -9 Loyalty ability can win games, since it strongly resets the opponents.
Carrion Feeder -> I have played Viscera Seer on this slot for a while but due to Gravecrawler the creature type outweighs the Scry ability in my opinion.
Gray Merchant of Asphodel -> At first glance, this card may seem a little too weak for cEDH, but in practice it has more than proved itself. Whether you are digging through your deck with Bolas's Citadel or Yawgmoth, this card is perfectly suited to fill up life as the deck's central resource.
Evernight Shade and Sightless Ghoul -> These cards are obviously very expensive but have proven themselves in practice as the deck can easily generate a lot of mana
Phyrexian Revoker -> A card which is not mandatory depending on the meta, but which can be used very flexible, because unlike cards like Pithing Needle it can also deactivate mana abilities. Furthermore it is more synergetic as a creature in the deck and can be sacrificed in Skullclamp.
Why some cards are not played
Treacherous Pit-Dweller, Genesis Chamber and Desecrated Tomb etc. -> Our normal Undying Combo with two undying creatures does not work with Treacherous Pit-Dweller because of the rules. Only with substitutes like Genesis Chamber or Desecrated Tomb the combo would work. Since I decided to play only the best substitutes I don't use this card. You could optimize the deck more towards fast combo and include this card and more substitutes, but in my experience it's not worth it because you'll often have dead cards like two substitutes in your hand.
Necromancy and Dance of the Dead -> One could optimise the deck more in the direction of reanimator, but in my opinion this has not been worthwhile so far. For one thing, Yawgmoth's discard ability is much too expensive. On the other hand Entomb usually finds Bridge from Below anyway. Therefore I only play the two best reanimator spells in my opinion, if you can't benefit significantly from Necromancy's instant speed.
Scheming Symmetry and Wishclaw Talisman -> I do not like these cards because they are too situational. You want to use them exclusively to win immediately afterwards. Often it is worth to tutor after Ramp early in the game. In such situations these tutors are dead cards that cannot do what they are for in the deck.
Memnite, Ornithopter etc. -> I favor other sacrificial creatures well above these cantrips. Creatures like Carrier Thrall give us two bodies so two -1/-1 counters as well as two cards we draw. Additionally they have other advantages like Ramp on the Eldrazi token or the Zombie creature type on the Doomed Dissenter token. Since our deck is optimized to produce a lot of mana anyway, these creatures can be cast without any problems and without the mana costs being a big issue.
Upgrades: Mana Crypt, Mox Diamond, Thoughtseize, (Scroll Rack), Imperial Seal, Dark Confidant, Lake of the Dead, Gemstone Caverns, Volrath's Stronghold, Cavern of Souls
"Final" Version of this deck: https://www.moxfield.com/decks/k9qgc4pNrE6R9E1dD5Ih3g
Leyline of the Void is only here because of my current meta. In an more control heavy meta I'd use Conqueror's Flail and/or Defense Grid and more hand control such as Inquisition of Kozilek
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