deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Session aktualisieren button and then try again.

Jetmir - Crouching Tiger, Hidden Token (EDH / Commander)

Für die meisten Magic-Programme, inklusive Magic Workstation und Cockatrice:

Für MTG Arena:

Für Magic Online (MTGO):

Für andere:

Um dein Deck auf einem offiziellen ("DCI-sanktioniertem") Turnier zu spielen, musst du ein Deck-Registrierungsformular ausfüllen. Hier kannst du solch ein Formular herunterladen, vorausgefüllt mit den Karten aus diesem Deck!

(-> Deine Einstellungen)

Beachte bitte: Dies ist kein offizieller Dienst der DCI. Stelle daher bitte immer noch mal sicher, dass der Zettel wirklich alle Karten aus deinem Deck enthält und alle Vorraussetzungen erfüllt. Wenn dir ein Fehler auffällt, sag uns bitte bescheid. DCI is a trademark of of Wizards of the Coast LLC.

Bitte wähle die Spalten, die du sehen möchtest

"Partyin', partyin' (Yeah)
Partyin', partyin' (Yeah)
Fun, fun, fun, fun
Lookin' forward to the weekend"

~A quote by Jetmir, Nexus of Revels~

https://www.youtube.com/watch?v=kfVsfOSbJY0

Power Level

7 Optimized (Magicfest Command Zone Guide)

9 (Mtg.cardsrealm Power level calculator)

I cannibalized my Ghired deck because creating big tokens and populating them with Ghired was too clunky. I went for a sleeker Jetmir deck which focuses on as many creatures to go wide and hit hard.

You really see Wizard's fire design in action when the token Ghired makes is worse than a 1/1 with a full pump from Jetmir: 4/4 rhino vs 4/1 vigilance, trample double strike; all while Ghired is from a commander precon and Jetmir is only from a standard set.

Below is out of date

My take on the C19 pre-con: Primal Genesis.

Naya has gotten a bad wrap. Green alone has the best ramp and nearly the best card draw. Green and Red enable creature-based strategies (which is one of the most common strategies). White is a great support color with some of the best removal and go-wide cards in the game. Although this deck does not have black the graveyard is not as prominent in this deck due to the tokens and blue is more useful in cEDH than casual (unless you want to make your friend rage from countering his commander).

The pre-con did not have enough accelerants for what the deck demanded so I added in Birds of Paradise, Cultivate, Elvish Rejuvenator, Growing Rites of Itlamoc, Llanowar Visionary, Wood Elves, and Smothering Tithe. The best accelerants have a CMC that is at least 2 less than your commander. For example, for a 5 CMC commander, you want accelerants that are 0-3 CMC for a 4 CMC commander you want accelerants that are 0-2 CMC. This is because you want to get the commander out a turn earlier than expected. Ramp that puts lands onto the battlefield is more powerful than creature-based or artifact based because of the taboo around land destruction. A board wipe can destroy all of your creatures and a Vandalblast or Cyclonic Rift will decimate your artifacts. If that happens you are at square one. Smothering Tithe and Domri, Chaos Bringer have a high CMC for ramping to the commander but they have powerful long game effects that synergize with the deck. You want at least 10 ramp in any given deck. 2 of the 10 ramp can have a CMC that is greater than 2 less the CMC of your commander.

I added Courser of Kruphix initially for ramp but then realized it is actually card draw. Nonetheless, Courser of Kruphix is a great card that can go in nearly any green deck. It filters land from the top of your library to make sure you do not get land flooded and lets you see the top of your library. Other people seeing what the card is is not a disadvantage because they A. won't necessarily understand the function/impact of the card or B. if it is removal your opponents will slow down their play to avoid the removal, giving you more time to build a board state. Think of it like being able to scry every turn and draw a card every other turn for 0 mana after the initial 3 mana investment. You want at least 10 card draw in your deck. Card draw that draws cards over a game is better than card draw that happens once and it is over. This is because it gets around discard effects and board state swings like a board wipe.

The removal that came in the pre-con was a mixed bag. When finding removal you want versatility, low CMC, and at instant speed. I added Elspeth Conquerers Death, Heliod's Intervention, and Swords to Plowshares. Elspeth Conquers Death exiles permanents which is powerful in its own right. Then the icing on the top is slowing your opponents down, and returning a creature or planeswalker to the battlefield with extra counters. Even if it gets removed midway through the saga it did its job and caused your opponents to waste removal on something you already got the most important effect from. Heliod's Intervention is the next Vandalblast (but better). This modal card lets you deal with both artifacts and enchantments while Vandalblast only deals with artifacts. Being modal allows for even more flexibility. This deck gains a ton of life throughout the game already and this is one more card that does that. I have plans on putting in win cons that revolve around life gain. Swords to Plowshares is a staple in white. It cannot remove permanents, but at instant speed, it exiles creatures for only 1 white mana.

Token Makers are essential to the deck. To populate you need tokens, on the battlefield. I added Mirror March and Tolsimir, Friend to Wolves. I just added Mirror March in for Soul of Zendikar. Let's do a quick comparison. Soul of Zendikar, pay 6 mana with double green in the CMC get one 6/6 with trample okay so far but not game-winning. Then pay 5 more mana to get one 3/3 token! To trigger this ability one you pay 11 mana for 9 power and toughness over 2 bodies. Mirror March: pay 5 and a red and get an enchantment, which is harder to remove and less restrictive right off the bat. Then every other creature you play gets a token copy that you can populate. No extra mana. Tolsimir is 5 mana for 6 power and toughness over two bodies. Passes the vanilla test. You gain 3 life with the first Voja and if you populate Voja you'll gain 3 life each time (because Voja is legendary you can only have one at once sadly so it might be worth taking out).

Lands are important but do not have to break the bank. Run exactly 38 lands in any deck including this one unless you have a good reason not to. I am running lands that I drafted or won at tournaments in this deck. It is important to run lands that come in untapped or give your powerful effects. Check Lands, Shock Lands, and Scry lands are all great additions. I would try to take out Guild Gates and Tapped Lands. You can run about 19 basics. Basics are great because they come in untapped and they tap for colored mana. I only run two utility lands. Both these lands come in untapped and have abilities the deck can capitalize on without being slowed down if I do not take full advantage of the lands's abilities.

Tags

Maybeboard

Dieses Deck scheint in EDH / Commander legal zu sein!

Turn: Dein Leben: Gegners Leben: Poison-Zähler:
Hand (0)
Bibliothek (0)
Friedhof (0)
Exil (0)
Board (0)

Name

Typ

Notizen

Angriff

Verteidigung

card

Typ

Notizen

Angriff

Verteidigung

 

Zähler

Verschiebe diese Karte nach:

Aktionen

2-seitig (Münzwurf)
6-seitig (d6)
20-seitig (d20)
Seiten:

Auto-Ziehen

Auto-Enttappen

Doppelklicken, um Kartendetails zu öffnen

Gewählte verschieben nach:

Kombinierte Wahrscheinlichkeit

Mindestanzahl:
Karte:

Eigene berechnung

Wenn ich eine Karte mal in meinem ?-Karten-Deck spiele, wie wahrscheinlich ist es dann, dass ich sie mal ziehe?
  Name Hand Turn 1 Turn 2 Turn 3 Turn 4 Turn 5 Turn 6 Turn 7 Turn 8 Turn 9 Turn 10

Weitere Wahrscheinlichkeiten

In Forum oder Webseite einbinden

Für Foren und Blogs benutze bitte eine der BB-Code-Optionen. Für Webseiten und Foren, die HTML unterstützen, kannst du die HTML-Optionen benutzen!

Link zu diesem Deck

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Punkte Kartenname Typ Mana Seltenheit Salt
Powered by edhrec.com!
Dies sind alle verfügbaren Revisionen dieses Decks. Klicke auf eine Revisionen, um das Deck zu sehen, wie es zu diesem Zeitpunkt aussah.
  Vergleichen Revision Erstellt Von
» Revision 61 Februar 21, 2024 SIRrobthenob
Revision 60 Februar 20, 2024 SIRrobthenob
Revision 59 Februar 20, 2024 SIRrobthenob
Revision 58 Februar 20, 2024 SIRrobthenob
Revision 57 Februar 20, 2024 SIRrobthenob
Revision 56 Februar 20, 2024 SIRrobthenob
Revision 55 Februar 20, 2024 SIRrobthenob
Revision 54 Februar 20, 2024 SIRrobthenob
Revision 53 Februar 20, 2024 SIRrobthenob
Revision 52 Februar 14, 2024 SIRrobthenob
Revision 51 Januar 9, 2024 SIRrobthenob
Revision 50 Januar 9, 2024 SIRrobthenob
Revision 49 Januar 9, 2024 SIRrobthenob
Revision 48 Januar 9, 2024 SIRrobthenob
Revision 47 Oktober 31, 2023 SIRrobthenob
Revision 46 Juli 5, 2023 SIRrobthenob
Revision 45 Juli 5, 2023 SIRrobthenob
Revision 44 April 25, 2023 SIRrobthenob
Revision 43 April 17, 2023 SIRrobthenob
Revision 42 April 17, 2023 SIRrobthenob
Revision 41 März 18, 2023 SIRrobthenob
Revision 40 März 18, 2023 SIRrobthenob
Revision 39 März 8, 2023 SIRrobthenob
Revision 38 Februar 22, 2023 SIRrobthenob
Revision 37 Februar 22, 2023 SIRrobthenob
Revision 36 Februar 22, 2023 SIRrobthenob
Revision 35 Februar 12, 2023 SIRrobthenob
Revision 34 Februar 12, 2023 SIRrobthenob
Revision 33 Februar 12, 2023 SIRrobthenob
Revision 32 Februar 12, 2023 SIRrobthenob
Revision 31 Februar 12, 2023 SIRrobthenob
Revision 30 Februar 8, 2023 SIRrobthenob
Revision 29 Februar 8, 2023 SIRrobthenob
Revision 28 Februar 5, 2023 SIRrobthenob
Revision 27 Februar 4, 2023 SIRrobthenob
Revision 26 Februar 4, 2023 SIRrobthenob
Revision 25 Dezember 10, 2022 SIRrobthenob
Revision 24 Dezember 9, 2022 SIRrobthenob
Revision 23 Dezember 9, 2022 SIRrobthenob
Revision 22 Dezember 9, 2022 SIRrobthenob
Revision 21 Dezember 9, 2022 SIRrobthenob
Revision 20 Dezember 9, 2022 SIRrobthenob
Revision 19 Dezember 9, 2022 SIRrobthenob
Revision 18 Oktober 27, 2022 SIRrobthenob
Revision 17 August 8, 2022 SIRrobthenob
Revision 16 August 8, 2022 SIRrobthenob
Revision 15 August 8, 2022 SIRrobthenob
Revision 14 August 8, 2022 SIRrobthenob
Revision 13 August 8, 2022 SIRrobthenob
Revision 12 August 5, 2022 SIRrobthenob
Revision 11 Juli 27, 2022 SIRrobthenob
Revision 10 Juli 27, 2022 SIRrobthenob
Revision 9 Juni 28, 2022 SIRrobthenob
Revision 8 Juni 28, 2022 SIRrobthenob
Revision 7 Juni 28, 2022 SIRrobthenob
Revision 6 Juni 5, 2022 SIRrobthenob
Revision 5 Juni 1, 2022 SIRrobthenob
Revision 4 Juni 1, 2022 SIRrobthenob
Revision 3 Juni 1, 2022 SIRrobthenob
Revision 2 Juni 1, 2022 SIRrobthenob
Revision 1 Juni 1, 2022 SIRrobthenob
Es gibt noch keine Kommentare zu diesem Deck.
Englische Kartennamen werden automatisch verlinkt.
Zusätzlich kannst du hier BBCode (wie [b][/b], [url=...][/url] usw.) benutzen!

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Session aktualisieren button and then try again.
If the problem persists, please contact us.