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Adun Oakenshield - Jund'em (EDH / Commander)

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This deck is a Jund control deck, seeking to advance its board state while making sure that other players are effectively neutered or unable to win. Adhering to my playgroup's preferences, the deck has few infinite loops, all of which are difficult to assemble. These will be detailed below.

Play patterns:
In most tables, this deck seeks to be the policeman on the table, making sure no player gets too far ahead in the game, using our tools to destroy problematic permanents. At the same time, our value-generating permanents help us to accrue lands and resources to build towards our eventual winning board-state. Most common tutor target to control the board is Kaervek, the Merciless. His ability makes it nigh impossible for any creatures to live for long. Emrakul is our preferred finisher, able to crack through most complicated board states by turning our opponents' resources against them.

Ramp:
All ramp is chosen because it is fast, and it is able to give additional colours of mana. This is to reduce the strain on the mana base. Other cards classified under ramp are used to ramp us over the course of multiple turns, such as Soul of Windgrace, or Shigeki.

Changelog
9/10
The last update was more than 6 months apart, and as such large numbers of cards have been swapped. The changelog will thus be classified into clumps of cards.

-Elves of Deep Shadow
-Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
-Ignoble Hierarch
+Erinis, Gloom Stalker
+Lotus Cobra
+Soul of Windgrace

Ramp Package has been altered in favor of value-over-time and landfall synergy over speed.

-Vivien, Monster's Advocate
-Wishclaw Talisman
+The Cruelty of Gix

After testing, Vivien, Monster's Advocate is more of a random value-generator and cards like Gitrog Monster are better for this slot in our deck. Out she goes.
Wishclaw Talisman swapped for The Cruelty of Gix as the added utility is well worth the extra mana.

-Living Death
+Death Cloud

Living Death has been in practice very situational due to needing to watch our opponent's graveyards. Our penchant for destroying creatures and keeping the board clean has been antithetical to setting up Living Death. Additionally, multiple slots were dedicated to making Living Death better, such as Author of Shadows and Eternal Witness. As such, Living Death has been swapped to Death Cloud as a game-ending card. We typically have more lands than our opponents and simply nuking everyone is usually enough to pull ahead.

-Author of Shadows
-Eternal Witness
-Headgames
+Geode Rager
+Sensei's Divining Top
+Skullwinder
+The Gitrog Monster
+Wand of Wonder

Author of Shadows is rather lackluster for its mana cost. Eternal Witness swapped for Skullwinder to aid in archenemy situations. Headgames cut due to simply being cute. Geode Rager is very good for keeping heat off yourself and preserving your life total while bringing others down. Sensei's Divining Top synergizes well with our ramunap excavator plan. The Gitrog Monster works well with the shift towards landfall synergy. Wand of Wonder is excellent to sink mana into and is a generally good value piece.

-Assassin's Trophy
-Kogla, Titan Ape
-Rankle, Master of Pranks
-Vaevictus Asmadi
-Volcanic Offering
+Omnath, Locus of Rage
+Pir's Whim
+Silverback Elder
+Toggo, Goblin Weaponsmith

Kogla was rarely tutored for and thus could be cut for more variety in threats. Vaevictus Asmadi is powerful, but can be terrible when lacking haste. Volcanic Offering swapped for Pir's Whim to double up as a land tutor. Excellent card.

-Sire of Insanity
+Lurking Predators

Sire of Insanity allowed us to stop opponents from simply hoarding more cards. However we tend to lose afterwards unless the sire is played early enough because our commander does not allow us to break parity as well as other commanders. Lurking Predators is much better in this slot to make our opponents reconsider every spell they cast. Additionally it synergizes well with Sylvan Library and Sensei's Divining Top.

-Canyon Slough
-Highland Forest
-Sheltered Thicket
-Bojuka Bog
-Thespian's Stage
+Yavimaya, Cradle of Growth
+Ziatora's Proving Grounds
+Ancient Tomb
+Temple of the False God
+Vesuva

Praise triomes! The Jund Triome has allowed us more space for more utility lands. Yavimaya is excellent here due to our pivot towards landfall synergy, allowing us to save our fetchlands for later. Temple of the False God is very good in our deck which keeps getting more lands.

6/4
-1 Search for Tomorrow
-1 Yavimaya, Cradle of Growth
-1 Genesis
-1 Jarad's Orders
+1 Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
+1 Thespian's Stage
+1 Volcanic Offering
+1 Wishclaw Talisman

Search for Tomorrow swapped for Fable of the Mirror-Breaker. Utility gained is worth being 1 turn slower to ramp.
Yavimaya Cradle of Growth swapped for Thespian's Stage, for the utility. Slight decrease in consistency but the stage can still provide G, just slow to do so.
Genesis finally leaves to make way for volcanic offering, the 4th in my collection of 1 for 4s.

23/3
-1 Agadeem’s Awakening
-1 Viridian Revel
-1 Vexing Shusher
-1 Explore
+1 Bojuka Bog
+1 Genesis
+1 Shigeki, Jukai Visionary
+1 Massacre Girl

Found myself missing the bog so back it goes.
Explore was only good with ramunap effects so it was cut too. Shigeki, Jukai Visionary serves as its replacement, being a innocuous way of ramping while filling the yard. The ability to pay mana to generate more mana on a permanent is quite rare, save abilities which make temporary mana i.e. eldrazi scions or treasures. The 2 notables are Svella, Ice Shaper and Frontier Guide, both of which do not fit into this deck.
Viridian Revel and Vexing Shusher have just been moved to the sideboard due to their status as silver bullet cards. Genesis is back as a result, and testing Massacre Girl as a possible replacement for Living Death. Being a creature means I can tutor for it much more easily. Veil of Summer should probably be the replacement for shusher in non-blue matchups.

16/3
-1 Bojuka Bog
-1 Etali, Primal Storm
-1 Genesis
-1 Nissa of Shadowed Boughs
+1 Highland Forest
+1 Korvold, Fae-Cursed King
+1 Viridian Revel
+1 Vexing Shusher

Before new capenna hits n I have access to the triome, bojuka bog makes way for highland forest for more G sources. Meta has few to bo graveyard decks, I also can’t afford to hold the bog in my mana hungry deck. Rely on author of shadows to deal with them for now.
Etali gets cut in favor of Korvold, replacing it as the “generic good creature”. Good synergy with the fetchlands n altars.
Genesis has been underperforming since I removed buried alive, entomb. Viridian Revels should provide much needed card draw in my treasure heavy meta. Doubles as stax on them. Rhystic treasures, anyone?
Nissa is board and hand dependent, requiring a fetchland in hand to truly profit, or azusa or ramunap out. Classic definition of a winmore card. Cut in favor of vexing shusher to deal with pesky counterspells, which we are weak to. (Veil of summer in consideration)

14/3
-1 Cavalier of Night
-1 Geth, Lord of the Vault
-1 Vandalblast
-1 Highland Forest

+1 Green Sun's Zenith
+1 Jarad's Orders
+1 Grave Pact
+1 Canyon Slough
Vandalblast has already been replaced with Bane of Progress, so we can cut it for space.
Previous iteration of the deck suffered from consistency issues in finding ramunap and friends, due to changing tutors into stax pieces (Vivien, Defense of the heart, Opposition Agent), made space for more tutors.

Maybeboard

This deck appears to be legal in EDH / Commander.

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