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Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
My deck's Strategy is to have full synergy with my commander, it's an Agro Dork Tribal.
You should be looking to play as many dorks as possible as quickly as possible and your commander to star hitting your opponents hard from the beginning.
Also, the sub-strategy of the deck is to cast in combat phase, instants for 7 or more mana and exploit Raggadragga last ability!
Also, there are a lot of ways to do infinite mana and just cast a X spell and kill everyone in your turn.
And finally, you should be looking to have a draw engine so you can refill your hand quickly.
Here are the main synergies/combos:
Ashaya, Soul of the Wild + Quirion Ranger / Scryb Ranger + Selvala, Heart of the Wilds / Priest of Titania / Marwyn, the Nurturer / Circle of Dreams Druid = Infinite Mana
o With Ashaya on the battlefield, bounce Quirion untapping a big mana dork, re-casting Quirion and repeating the process infinite times.
Selvala, Heart of the Wilds / Priest of Titania / Marwyn, the Nurturer / Circle of Dreams Druid + Umbral Mantle / Staff of Domination = Infinite Mana
o Have one of those dorks with enough mana to tap and untap them with Umbral Mantle or Staff of Domination.
Commander + Fanning the Flames + Heronblade Elite / Selvala, Heart of the Wilds / Marwyn, the Nurturer = Infinite Mana / Infinite Damage
o With your Commander and Heronblade on the battlefield (without summoning sickness), cast fanning with buyback and for 7 mana, activate Raggadragga last ability on Heron untaping it, tap it for 10 mana or more, repeat and kill everyone.
Commander + Hellkite Charger + Enough Mana Dorks = Infinite Combat Steps
o Cast Hellkite (it has haste) and when attacking, untap with your commander’s ability your Dorks, tap them and pay its ability cost to have infinite combat steps.
Savage Ventmaw + Aggravated Assault = Infinite Combat Steps
o Cast Savage Ventmaw, and when you are able to attack, add the mana and pay Aggravated Assault activated ability for infinite combat steps.
Finale of Devastation / Green Sun’s Zenith / Tooth and Nail / Chord of Calling = Search for Craterhoof Behemoth or Kamahl, Heart of Krosa for Big hit turn.
Commander + Sylvan Awakening / Kamahl’s Will / Natural Affinity = Turn all lands in big mana dorks to exploit your
commander abilities and win with a Big hit turn.
Protection with = Allosaurus Shepherd / Dosan the Falling Leaf / Lightning Greaves / Swiftfoot Boots / Heroic Intervention
Infinite Mana+ Aggravated Assault = Infinite Combat Steps
Infinite Mana + Finale of Devastation = Infinite hit turn
Infinite Mana + Lunar Frenzy = Kill one opponent
Infinite Mana + Comet Storm = Kill Everyone
Infinite Mana + Den of the Bugbear = Infinte Attacking Creatures
Ohran Frostfang / Beast Whisperer / Elemental Bond / Toski, Bearer of Secrets = Draw Engines
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Sides: |
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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Compare | Revision | Created | By | |||
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» | Revision 14 | September 27, 2022 | Jocavipi | |||
Revision 13 | September 26, 2022 | Jocavipi | ||||
Revision 12 | August 2, 2022 | Jocavipi | ||||
Revision 11 | August 1, 2022 | Jocavipi | ||||
Revision 10 | June 24, 2022 | Jocavipi | ||||
Revision 9 | June 24, 2022 | Jocavipi | ||||
Revision 8 | June 23, 2022 | Jocavipi | ||||
Revision 7 | June 22, 2022 | Jocavipi | ||||
Revision 6 | June 22, 2022 | Jocavipi | ||||
Revision 5 | June 22, 2022 | Jocavipi | ||||
Revision 4 | June 22, 2022 | Jocavipi | ||||
Revision 3 | June 22, 2022 | Jocavipi | ||||
Revision 2 | June 22, 2022 | Jocavipi | ||||
Revision 1 | June 20, 2022 | Jocavipi |