deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Metal Gear Nissa: The Twin Snakes (Pioneer on a Budget)

For most Magic software, including Magic Workstation and Cockatrice:

For MTG Arena:

For Magic Online (MTGO):

For others:

To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!

(-> Your Settings)

Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.

Please select the columns you would like to see:

Nissa, Who Shakes the World has proved itself to be absolutely dumb in any deck that can power her out early, so naturally I decided to see how viable going all-in on that plan would be.

The goal of the deck is crazy simple: we want to be going turn 1 elf, into turn 2 ramp spell/elf, into turn 3 Nissa as consistently as we can, and hoping that by sticking a Nissa so early our opponents will struggle to get back in the game. Nissa Worldwaker isn't quite as powerful as her War of the Spark counterpart, but I'm surprised nobody has thought to use her as the amazing backup plan she is. The other part of the deck is the Hydras, which are partly in here so I could make the name a multi-layered Metal Gear Solid pun, but also work crazy well in a deck like this that can pump huge amounts of Mana into them. Voracious Hydra is a removal spell or a fireball, depending on the situation; and Genesis Hydra is a huge beater that can bring a Nissa along for the ride if we Wave into it. Beanstalk Giant can also beat in if we need it to.

The sideboard is a little shaky; Kenrith's Transformation is the best non-fighting based removal spell I could think of in Green, and Perilous Vault actually works really well as a wrath that leaves us with all our land creatures from Nissa. More than open to suggestions though, so any and all feedback is appreciated!

Tags

Turn: Your life: Opponent's life: Poison counters:
Hand (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

Name

Type

Notes

Power

Toughness

card

Type

Notes

Power

Toughness

 

Counters

Move this card to:

Actions

2-sided (coin flip)
6-sided (d6)
20-sided (d20)
Sides:

Auto-draw

Auto-untap

Double-click to open card details.

Move selected to:

Combined probability

Min. amount:
Card:

Custom calculation

If I play a card times in my ? card deck, how likely am I to draw it times?
  Name Hand Turn 1 Turn 2 Turn 3 Turn 4 Turn 5 Turn 6 Turn 7 Turn 8 Turn 9 Turn 10

Additional Probabilities

Embed Into Forums or Website

For forums and blogs please select one of the BB-Code options. For websites and forums that support HTML (e.g. Wizards Community Forums) you can use the HTML options.

Link to this deck

These are the all the revisions of this deck. Click on a revision to view the deck as it looked back then.
  Compare Revision Created By
» Revision 4 November 6, 2019 ComingUpCway84
Revision 3 November 6, 2019 ComingUpCway84
Revision 2 November 6, 2019 ComingUpCway84
Revision 1 November 6, 2019 ComingUpCway84
There are no comments about this deck yet.
English card names will be linked automatically.
In addition, you can use BBCode (like [b][/b], [url=...][/url] and so on) here.

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.
If the problem persists, please contact us.