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Nissa, Who Shakes the World has proved itself to be absolutely dumb in any deck that can power her out early, so naturally I decided to see how viable going all-in on that plan would be.
The goal of the deck is crazy simple: we want to be going turn 1 elf, into turn 2 ramp spell/elf, into turn 3 Nissa as consistently as we can, and hoping that by sticking a Nissa so early our opponents will struggle to get back in the game. Nissa Worldwaker isn't quite as powerful as her War of the Spark counterpart, but I'm surprised nobody has thought to use her as the amazing backup plan she is. The other part of the deck is the Hydras, which are partly in here so I could make the name a multi-layered Metal Gear Solid pun, but also work crazy well in a deck like this that can pump huge amounts of Mana into them. Voracious Hydra is a removal spell or a fireball, depending on the situation; and Genesis Hydra is a huge beater that can bring a Nissa along for the ride if we Wave into it. Beanstalk Giant can also beat in if we need it to.
The sideboard is a little shaky; Kenrith's Transformation is the best non-fighting based removal spell I could think of in Green, and Perilous Vault actually works really well as a wrath that leaves us with all our land creatures from Nissa. More than open to suggestions though, so any and all feedback is appreciated!
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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» | Revision 4 | November 6, 2019 | ComingUpCway84 | |||
Revision 3 | November 6, 2019 | ComingUpCway84 | ||||
Revision 2 | November 6, 2019 | ComingUpCway84 | ||||
Revision 1 | November 6, 2019 | ComingUpCway84 |