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In the context of a 4 player EDH game going turn 1 [[Vicious Conquistador]], [[Pulse Tracker]], [[Night Market Lookout]], [[Mardu Shadowspear]], [[Thornbow Archer]], [[Sanctum of Stone Fangs]], etc. into turn 2 Belbe enables you to immediately generate 6 mana for oppressive stax pieces such as [[Winter Orb]], [[Trinisphere]], [[Ward of Bones]] and [[God-Pharaoh's Statue]] to effectively lock the other players out of the game. Even if you want to play "fair" you're still able to jam things like [[Oblivion Sower]], [[Conduit of Ruin]], [[Endbringer]], [[The Immortal Sun]] and [[Wurmcoil Engine]] into play on turn 2 which honestly doesn't seem much better. I see this card being extremely problematic in the format.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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