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This deck is built around an infinite combo involving Heliod, Sun-Crowned, and Walking Ballista. You give Walking Ballista lifelink while it has two +1/+1 counters on it, and you end up getting to use its ability to hit everyone for an infinite amount of mana.
It's very easy to dig for the combo, but you could potentially run it on turn 4 if you had Metallic Mimic, Walking Ballista, and Heliod, Sun-Crowned in your opening hand. The fact that it runs at instant speed makes it almost impossible to stop.
The other creatures take advantage of being easy to dig for and make a decent body of blockers to hold back aggro while you try to get the combo (especially with Hardened Scales down). Chief of the Foundry and Mettalic Mimic also make it possible to pull Walking Ballista with Collected Company, making the combo possible to pull out of nowhere on your opponent's turn.
I'm thinking of running Kraul Stinger in the Sideboard for some flying defense (Black aggro in particular), but I feel like there's a better option.
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Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |