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It's RG Monsters with White for late-game engines and bombs. Jund is stronger during the early game and early-mid game. Naya on the other hand has the late-game with the Ajani, Mentor of Heros engine and format-staple Elspeth. The deck seems to be positioned well post-rotation as most of the cardbase is Theros. The mana may prove difficult depending on M15 and Khans of Tarkir. Keening Apparation has popped up on similar lists. While cute and sometimes deadly against enchanment-heavy meta, Keening makes us much worse against aggro. Scavenging Ooze however is a much less swing-y card as the lifegain mitigates aggro and value can be returned against the board sweepers of control decks. I like the nine mana dorks- accelerating into our planewalkers and monsters is not strong but a necessity as our curve is high. The one-of Chandra planeswalker fits well with our four Coursers of Kruphix; a very underrated card that gives innate card advantage without losing loyalty counters. The one-of Aurelia can grant steal games out of nowhere- especially if Ajani is already on the board: Slam Aurelia, pump with Ajani, attack for twelve hasty flying damage (along with any other monsters on the board). For sideboard, the fifteen are slotted against burn, aggro, and control as I feel the deck needs little help against other midrange decks. For control: Mistcutter Hydras against countermagic, Boros Charms against board sweep, and planeswalkers for late game help. For burn and aggro: mistcutters ( for the haste and mana-efficiency), unflinching courage, and trostani.
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» | Revision 2 | June 20, 2014 | AdamMurphy24 | |||
Revision 1 | June 19, 2014 | AdamMurphy24 |