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Viendo una revisión 46. There is a more recent version of this deck.
1) This deck wins one way and that is to kill opponents with discard. It tends to also lock opponents out.
2) Keep Mulligan til you have three lands that can cast Anje Falkenrath. Discard down to three if you have too (Very rarely do I have to go below 6). She doesn't get removed very often unless not a single other person is running any creatures. She is just too low threat.
3) Nearly every single card in this deck has cycling or madness, letting you cycle or cantrip draw for free. Try to stop on a land at least at first, as that few extra mana will help in the long run. Tectonic Reformation is your MVP. Untap creature effects are gold in this deck.
4) You need one of four creatures to win with discard. Syr Konrad, the Grim, your best win condition will let you discard if you fail to draw a cycle or madness. His effect also will let you deal twice what the others do. Psychosis Crawler and Glint-Horn Buccaneer also deal damage and will win you the game. When you've cycled through most of your deck, you win by your finishers. Bone Miser will let you power through your deck faster than any other card and will net you a ton of zombies. The way this deck is built it is essentially a combo card.
5) The sorceries that lets you put your creatures on top of your deck then discard through them are how your win. There are 17 creatures that have madness or cycling in this deck (an eighteenth in sideboard). The cards that do this are Bone Harvest, Footbottom Feast, Gravepurge, Shadows of the Grave, and Forever Young.
6) There are ridiculous locks in this game. Archfiend of Ifnir, Sire of Insanity, are just nasty separate. Together they end games. Make sure to play them on a turn your opponents are tapped out.
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