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Captain Rex Nebula (EDH / Commander)

Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:

For MTG Arena:

For Magic Online (MTGO):

Autres

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Welcome to Crash Land-icoot


Overview
Crash Land-icoot makes games go really, really fast. When you play it, you feel like you're piloting a rickety ship that is barely being held together as it descends in a vertical drop. When it crashes, it bursts into flames. There are no survivors.

Win-Con Routes


Tutors - Idyllic Tutor, Enlightened Tutor, Moon-Blessed Cleric into 5/6 Cost Enchantment - Fiery Emancipation, Gratuitous Violence, Sphere of Safety into Unblockable - Bedlam, Mother of Runes, Repercussion into Crash Land Captain Rex Nebula

Enchantment & Artifact Count


There are currently 28 enchantments in this deck. (Including enchantment creatures.)
There are currently 16 artifacts. (Including artifact creatures and lands.)

Control


Creatures - Blasphemous Act, End Hostilities, Planar Collapse, Vanquish the Horde
Artifacts - Loran of the Third Path
Enchantments - Enchanter's Bane, Loran of the Third Path
Planeswalker - Boros Charm, Pulse of the Forge

Strategy


The goal with Crash Land-icoot is to do three things: keep the board clear of creatures for as long as possible, ping your opponents for 10-15 damage over the course of 5-6 turns, and then bring in Captain Rex Nebula when you can feasibly swing for lethal damage. If you are able to keep your enchantments and artifacts on the board after a wipe, then the Ol' Captain can come in for three mana and attack immediately - as it's the newly-made vehicle that is attacking, not him. In other words, the only "summoning sickness" you need to worry about is that of your 5/6 CMC damage amplifiers. If you are able to hit a player with Fiery Emancipation, you are going to do 18 damage, then rolling a D6 to see if you do another 18.

Rulings


It's very confusing, even after reading the Gatherer text, but the way Rex works in combat is this: whenever he successfully does combat damage with one of his vehicles, you roll a D6, then - if the result of the die roll is the same cost as the vehicle - he sacrifices his vehicle, then does his original damage (from the now sacrificed vehicle) and can choose a new target for a second round of damage. So, in summary, a successful die roll doubles his damage output, at the cost of the vehicle he creates.

Tags

This deck does not appear to be legal in EDH / Commander.

Problèmes: A commander deck should contain exactly 100 cards, including the commander.

Tour: Your life: Opponent's life: Poison counters:
Main (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

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