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Copy of: Crash Land-icoot | Captain Rex Nebula (EDH / Commander)

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Welcome to Crash Land-icoot


Overview
Crash Land-icoot makes games go really, really fast. When you play it, you feel like you're piloting a rickety ship that is barely being held together as it descends in a vertical drop. When it crashes, it bursts into flames. There are no survivors.

Win-Con Routes


Tutors - Academy Rector, Idyllic Tutor, Enlightened Tutor, Plea for Guidance into 5/6 Cost Enchantment - Dictate of the Twin Gods, Fiery Emancipation, Sphere of Safety into Unblockable - Bedlam, Repercussion into Crash Land Captain Rex Nebula

Fun Route #1: Descent into Avernus >> Personal Sanctuary / Story Circle / Righteous Aura
Fun Route #2: Repercussion >> Chain Reaction / Justice Strike / Blasphemous Act / Pyrohemia

Enchantment & Artifact Count


There are currently 30 enchantments in this deck.
There are currently 10 artifacts.

Control


Creatures - Brightflame, Chandra's Ignition, Fiery Confluence, Incite Rebellion, Incendiary Command
Artifacts - Loran of the Third Path, Fiery Confluence, Heliod's Intervention
Enchantments - Enchanter's Bane, Heliod's Intervention, Loran of the Third Path
Planeswalker - Pulse of the Forge

Strategy


The goal with Crash Land-icoot is to do three things: keep the board clear of creatures for as long as possible, ping your opponents for 10-15 damage over the course of 5-6 turns, and then bring in Captain Rex Nebula when you can feasibly swing for lethal damage. If you are able to keep your enchantments and artifacts on the board after a wipe, then the Ol' Captain can come in for three mana and attack immediately - as it's the newly-made vehicle that is attacking, not him. In other words, the only "summoning sickness" you need to worry about is that of your 5/6 CMC damage amplifiers. If you are able to hit a player with Fiery Emancipation, you are going to do 18 damage, then rolling a D6 to see if you do another 18.

Rulings


The way Rex works in combat is this: whenever he successfully does combat damage with one of his vehicles, you roll a D6, then - if the result of the die roll is the same cost as the vehicle - he sacrifices his vehicle, then does his original damage (from the now sacrificed vehicle) and can choose a new target for a second round of damage. So, in summary, a successful die roll doubles his damage output, at the cost of the vehicle he creates.

Etiquetas

Turno: Your life: Opponent's life: Poison counters:
Mano (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

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Calculo personalizado

¿Si juego una carta veces en mi mazo de ? cartas, cuan probable es robarla veces?
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Probabilidades adicionales

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