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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
The "Expulsion" deck is all about making your opponent discard cards. Your plan is to use your discard spells and abilities to cripple your opponents-they can't play what they can't hold on to!
Early in the game, play any spells you draw that make your opponent discard cards. You want to get all those cards out of your opponent's hand before he or she gets a chance to play them. Keep the pressure on, and eventually your opponent will have access to only one the card each turn.
Ravenous Rats are good for a quick start. After they finish their job of chewing away an opponent's card, send them over to gnaw on your opponent. If he or she manages to play creature threats, feel free to throw the Rats in front of enemy attackers to stall out your opponent's plans.
When you play Coercion, you get to look at your opponent's hand. Try to memorize what's there so you'll be prepared to react to incoming spells. Then take a close look at the cards and choose the one you're least able to deal with.
While you're at it, why not add injury to the insult? Megrim deals 2 damage to a player whenever he or she discards a card from his or her hand. Combine a Megrim or two with Abyssal Specter, a creature that forces a discard when it hits your opponent, and the damage adds up quickly.
Be careful not to have so much fun making your opponent discard that you forget about threats already in play. Deathgazer, Dark Banishing, and Sever Soul should take care of any pesky creatures that try to get in your way.
Try using the fearsome Severed Legion (which can be blocked only by black and artifact creatures) to creep through your opponent's defenses. Add Larceny to the mix, and your nearly unblockable creature causes more discarding when it hits your opponent. If you have Larceny and Abyssal Specter on the table, your opponent has to discard two cards every time the Specter strikes!
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