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Viewing revision 7. There is a more recent version of this deck.
The idea is to mitigate Lord of Tresserhorn's additional costs and keep him in play for as long as possible with his regenerating ability. You'll ideally only pay to play him once or twice. The primary win condition is for Lord of Tresserhorn to deal 21 combat damage which shouldn't be too hard considering his power is 10.
This is achieved by making Lord of Tresserhorn unblockable via multiple different ways.
Gotta have targeted destruction and control for dealing with other commanders and problem creatures.
Spawns creature tokens as sacrificial lambs and meat shields.
Of course there has to be ways of reusing cards and maybe bringing those especially high converted mana cost creatures into play more cheaply. Diabolic Servitude is my favorite for this.
Has a few mercenary creatures: Rathi Assassin, Doomed Necromancer, and Soldier of Fortune. Soldevi Digger + Rathi Assassin + Doomed Necromancer is a nice recycling combo.
Plenty of ways to draw through your deck and find that one card you might desperately need to survive the next round. Vilis, Broker of Blood can be especially useful for this.
Includes life-gain for recovering from the damage you will likely be dealing to yourself. Trading Post is good for spawning goats to sacrafice in addition to life gain & card draw & returning artifacts to your hand.
Includes an insta-win infinite life steal combo (Exquisite Blood + Epicure of Blood). You could also possibly finagle an infinite mana combo using Cabal Coffers & Palinchron.
Includes a few late-game mana dumps as an outlet for Cabal Coffers and/or Thawing Glaciers.
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