Para la mayoría de software de Magic, incluído Magic Workstation y Cockatrice:
For MTG Arena:
Para Magic Online (MTGO):
Para otros:
Para jugar tu mazo en un torneo ("Oficial DCI") necesitas tener una hoja de registro de mazo. ¡Desde aquí puedes descargar esa hoja rellenada con las cartas de este mazo!
Por favor, entiende que este no es un servicio oficial del DCI. Asegúrate de que la lista contiene todas las cartas de tu mazo y de que cumple todos los requisitos de los torneos oficiales DCI. Si adviertes algo erróneo, por favor, ¡comunícanoslo! DCI is a trademark of of Wizards of the Coast LLC.
Viendo una revisión 8. There is a more recent version of this deck.
This deck aims to keep an opening hand that has the following:
As long as those conditions are fulfilled, Yuriko can be Ninjutsu'ed in on Turn 2 and get her draw + damage to opponents going. The goal of this deck is to keep sneaking in triggers with Yuriko and other ninjas whenever possible to proc damage & put extra cards in your hand.
Do your best not to take the foot off the gas pedal - this deck does NOT block (except in situations where you lose the game if you don't) and pretty much bets everything on tempo. It can recover if a board wipe occurs though and gets some sources of evasion to keep the engine going.
Manipulate the top of your deck as much as possible before proccing Yuriko's ability. Insidious Dreams is a likely win condition if you are able to pull it off after combat damage and use it before the Yuriko triggers resolve.
If all else fails, Ninjutsu is a fun mechanic to play with, at least =)
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Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades adicionales |
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Score | Nombre de la carta | Tipo | Maná | Rareza | Salt |
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