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Kediss/Jeska Turn 3/4 Win - $25 (EDH / Commander)

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The idea is to use Jeska, Thrice Reborn 's 0 ability on Kediss, Emberclaw Familiar and then pump up Kediss to deal 7 damage to any player in one turn, winning the game.


  • Overall, this deck wants to win really early. In fact, this deck can win on turn 4 with a decent hand or turn 3 with Sol Ring or Seething Song. If the game goes long, you will likely be in a worse position then most decks, but you always have a chance to win in 1 turn with an unblockable pumped up Kediss.
  • A pretty common game looks like "turn 1 defense, turn 2 Kediss, turn 3 Jeska, turn 4 pump Kediss to swing for the win.
  • Because Kediss can hit any of the 3 players, evasion isn't the most important thing in the world, but there are still some for when you need them. Still, there are more than 8 evasion spells. There cards in other categories that allow evasion. These include Madcap Skills, You Come to the Gnoll Camp, Soul's Fire, Frenzied Goblin, and Intimidator Initiate.
  • There are some redirect and counter-counterspells for dealing with targeted removal. You should hopefully win before anyone has the mana to cast a board wipe.
  • The defense cards are for protecting Jeska if she isn't played the same turn that you're swinging in as Kediss can't block and she will only have 1 or 2 loyalty.
  • You'll generally need two pump spells to reach 7 damage. The only combination of pump spells that won't work is two damage doublers, so there are only 4 of them in the deck. Even then, one of them, Raking Claws, has cycling.

This deck appears to be legal in EDH / Commander.

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