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Updated list for 'Compost Mortem' bought from CardKingdom in November 2019

Deck can take a while to get going, which is its worst problem. The deck is a blast to play, but it would benefit from more ramping to accelerate it. The 3x catacomb sifter is great for their scrying, but it is still difficult to get the parts needed sometimes. It may just need cheaper draw options, as Moldervine Reclamation can't be played until turn 4 at the earliest. The game-winning gutter grime doesn't turn up enough, and also is a turn 4 at earliest. Even with all the scry, the deck has it still feels like it has difficulty getting the pieces it needs on the field, but I'm not sure if it's just a matter of piloting.

A few changes from the purchased checklist:
3x Plaguecrafter have replaced 3x Fleshbag Marauder as they are objectively better in a non-zombie tribal deck due to the 'discard card if unable to sacrifice' effect. Ironically, earlier versions of the deck contained them anyway.
Removed 2x Bloodthrone vampire because they just aren't that great.
Removed Nekrataal. It was good, but not great. Having only 1x made it difficult to draw when it was actually needed.
Monster additions:
Gravecrawler, because he's just sick, and this deck thrives on sacrificing things that can come back very easily.
Mortician Beetle, because for everything that is sacrificed makes him bigger.
Savra, Queen of the Golgari, to give more value to sacrificing and to provide a life point outlet with her abilities.
2x Strangleroot Geist come in to provide more green bodies and to replace one of the Putrid goblins, as they are functionally better.

Removed Vampiric rites and Ulvenwald Mysteries. Added an additional Moldervine Reclamation for additional life gain and draw, it more than compensates for the removal of Vampiric Rites. Ulvenwald mysteries just never seem to get much use. There's enough Lifegain and card draw without it. Left the cards I removed in the sideboard, and also added 3x murder to the sideboard to add additional removal for matchups where it's needed.

Landbase improvements: I've also swapped 2x of 4 Foul Orchards and removed some other land for some better dual-color lands, 1x Jungle Hollow and 1x Temple of Malady, 1x Overgrown Tomb

The maybeboard is some cards that I may add to it. most of these are cards that were other iterations of the deck. For instance "Golgari Germination" for creating some saprolings was apparently in prior iterations of the deck.

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These are the all the revisions of this deck. Click on a revision to view the deck as it looked back then.
  Compare Revision Created By
» Revision 20 November 23, 2021 Borgoroth
Revision 19 August 26, 2021 Borgoroth
Revision 18 September 28, 2020 Borgoroth
Revision 17 June 29, 2020 Borgoroth
Revision 16 June 29, 2020 Borgoroth
Revision 15 June 18, 2020 Borgoroth
Revision 14 June 17, 2020 Borgoroth
Revision 13 June 12, 2020 Borgoroth
Revision 12 June 12, 2020 Borgoroth
Revision 11 June 12, 2020 Borgoroth
Revision 10 June 11, 2020 Borgoroth
Revision 9 May 7, 2020 Borgoroth
Revision 8 May 3, 2020 Borgoroth
Revision 7 May 3, 2020 Borgoroth
Revision 6 March 18, 2020 Borgoroth
Revision 5 February 18, 2020 Borgoroth
added 1x moldervine reclamation, swapped the marauders for plaguecrafters, and swapped two fouls orchards for more interesting utility lands
Revision 4 February 18, 2020 Borgoroth
Revision 3 February 4, 2020 Borgoroth
Revision 2 January 29, 2020 Borgoroth
Revision 1 December 13, 2019 Borgoroth
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