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Autres
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Révision affichée: 209. There is a more recent version of this deck.
Overview
Everybody Wins is a Jeskai good vibes deck. It is meant to lay low in a game of 3 or more players, build up an enormous hand, and then win the game by giving a surprise series of gifts - ideally within a single turn. If you like playing decks where people eye you suspiciously and don't quite know what to do with you, and you get to say "everybody wins" every time you take your turn -- then this deck is for you.
Win-Con Routes
Tutors - Idyllic Tutor, Mystical Tutor, Solve the Equation, Wild Research into Enchantment - Illusions of Grandeur, Nine Lives into Gifting - Bazaar Trader, Role Reversal, Shifting Grift, Zedruu the Greathearted into Enchantment Removal - Cleanfall, Cleansing Meditation, Tempest of Light, Wash Out (and Oblivion Ring, if the target is not Nine Lives)
Alternate Win-Con
Triskaidekaphile (1 Turn win with Sphinx of the Second Sun)
Control
Control (Spells) Counterspell
Control (Creatures) Generous Gift, Oblivion Ring, Role Reversal, Transmogrifying Wand, Turbulent Dreams, Wash Out
Control (Artifacts) Generous Gift, Oblivion Ring, Role Reversal, Turbulent Dreams, Wash Out
Control (Enchantments) Cleanfall, Cleansing Meditation, Dawn to Dusk, Generous Gift, Oblivion Ring, Role Reversal, Tempest of Light, Turbulent Dreams, Wash Out
Control (Lands) Political Trickery, Vedalken Plotter
Tutor Targets
Artifacts -
Instants - Counterspell; Generous Gift, Heartwarming Redemption; Mystical Tutor
Sorceries - Cleanfall; Cleansing Meditation, Idyllic Tutor, Political Trickery, Role Reversal, Shifting Grift, Solve the Equation, Tempest of Light, Turbulent Dreams, Wash Out
Enchantments - Alexi's Cloak, Clout of the Dominus, Delusions of Mediocrity, Diplomatic Immunity, Ghostly Prison, Illusions of Grandeur, Nerd Rage, Nine Lives, Oblivion Ring, Paradox Haze, Propaganda, Robe of Mirrors, Spectral Cloak, Sphere of Safety, Statecraft, Teferi's Ageless Insight, Transcendence, Wild Research
Updates
Update (1/12/23) - I removed cards that dealt damage via hand size, like Master the Way, Psychosis Crawler, and Niv Mizzet, Parun. I found that this strategy was inconsistent and detracted from the spirit of the deck. Added Loran of the Third Path, Crown of Doom, and Flumph.
Update (2/8/23) - I removed Bitter Feud and Venser's Journal for being too expensive. I took out Coveted Jewel because it was actually too powerful for my opponents to have. Replaced them with more pillowforting options like Sphere of Safety and Ghostly Prison, and Gift of Estates, which I hope will add cards when I need it for a Triskaidekaphile win or just fix my mana.
Update (4/14/23) - After a few games in which I had a hand of 20+ cards and had successfully killed a few opponents, but stalled out when I got to my last opponent - ouch! - I made some revisions to make sure that never happened again. Recursion adds: Hall of Heliod's Generosity, Replenish, Mistveil Plains, Otawara, Soaring City, Argivian Find and Dawn to Dusk. Discard for removal: Turbulent Dreams. I removed Goblin Cadets, Bazaar Trader - as I found that Zedruu did a fine job of getting the cards out and doesn't need much help.
Update (5/5/23) - I swapped out Replenish for Dance of the Manse. Replenish is objectively better, of course, but way too costly a card. Dance will cost 6 mana to get back most of the enchantments we need.
Update (1/30/24) - I added Hithlain Rope and removed Body of Knowledge. Hithlain is too much value in a deck like this, while Body of Knowledge was frequently too little, too late.
Update (4/12/24) - I removed Transcendence and Delusions of Mediocrity, even though it breaks my heart, because this deck can pretty much fish the two other (better) wincons out of the deck. I also took out Dance of the Manse since it was lesser recursion, compared to our other options. I tossed in Nerd Rage because it is hilarious. I also took out Spellbook and put in As Foretold to see if, early on, we can solve the issue of Zedruu needing too much mana to keep up with the current meta. Deflecting Palm also got moved out because it never really functioned in the deck, but I feel good about Shifting Grift.
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