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Visualizando revisão 68. There is a more recent version of this deck.
Welcome to the wonderful world of PACIFISM. As you can imagine, this deck is meant to lay low in a game of 3 or more players, build up a huge mana pool, and then win the game in a single turn. If you like playing decks where people eye you suspiciously and don't quite know what to do with you, then this deck is for you.
The first thing you'll notice is that the Mana Pool is enormous. That's because Land serves two purposes here: it feeds Zedruu's mana-hungry ability, and it is the easiest thing we can send over to our opponents that they will have a hard time destroying. (Second best things are enchantments, and then artifacts.)
So how do we win? Win conditions include gifting Transcendence to a player with over 20 life, doing Approach of the Second Sun while drawing 7+ card per turn, or popping down Nine Lives and "gifting" it to your opponent.
It's a super fun deck that can turn a match on its head - but it can also prolong a game to a frustrating end if you aren't able to secure your win condition and pull it off at the right moment. Weak spots: any player that can zap artifacts, and the mana cost to pull off Zedruu's main ability is actually quite high.
In the end, though - if you win - it will be the sweetest, kindest victory imaginable.
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Now in darkness world stops turning /
Ashes where the bodies burning /
No more War Pigs have the power /
Hand of God has struck the hour /
Day of judgement, God is calling /
On their knees the war pigs crawling /
Begging mercies for their sins /
Satan, laughing, spreads his wings /
Oh Lord yeah
Black Sabbath, "War Pigs"
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Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |
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Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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