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Zeige Revision 482. There is a more recent version of this deck.
Overview
Crash Land-icoot feels like you're piloting a rickety ship that is barely being held together as it descends in a vertical drop. When it crashes, it bursts into flames. If you survive, you'll have one hell of a story to tell.
Win-Con Routes
Tutors - Academy Rector, Idyllic Tutor, Enlightened Tutor into 5/6 Cost Enchantment - Fiery Emancipation, Rage Reflection, True Conviction into Unblockable - Bedlam, Repercussion into Crash Land Captain Rex Nebula
Control
Creatures - Brash Taunter, Chandra's Ignition, Fiery Confluence, Incite Rebellion, Insult//Injury, Lightning Bolt, Planar Collapse, Promise of Loyalty, Swords to Plowshares
Artifacts - Loran of the Third Path, Fiery Confluence
Enchantments - Enchanter's Bane, Loran of the Third Path
Planeswalker - Pulse of the Forge
Strategy
The goal with Crash Land-icoot is to do three things: keep the board clear of creatures for as long as possible, ping your opponents for 10-15 damage over the course of 5-6 turns, and then bring in Captain Rex Nebula when you can feasibly swing for lethal damage. If you are able to keep your enchantments and artifacts on the board after a wipe, then the Ol' Captain can come in for three mana and attack immediately - as it's the newly-made vehicle that is attacking, not him. In other words, the only "summoning sickness" you need to worry about is that of your 5/6 CMC damage amplifiers. If you are able to hit a player with Fiery Emancipation, you are going to do 18 damage, then rolling a D6 to see if you do another 18.
Rulings
The way Rex works in combat is this: whenever he successfully does combat damage with one of his vehicles, you roll a D6, then - if the result of the die roll is the same cost as the vehicle - he sacrifices his vehicle, then does his original damage (from the now sacrificed vehicle) and can choose a new target for a second round of damage. So, in summary, a successful die roll doubles his damage output, at the cost of the vehicle he creates.
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Weitere Wahrscheinlichkeiten |
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