Para a maioria dos softwares de Magic, incluindo Magic Workstation e Cockatrice:
For MTG Arena:
Para Magic Online (MTGO):
Para outros:
Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!
Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.
Visualizando revisão 434. There is a more recent version of this deck.
Overview
Crash Land-icoot makes games go really, really fast. When you play it, you feel like you're piloting a rickety ship that is barely being held together as it descends in a vertical drop. When it crashes, it bursts into flames. There are no survivors.
Win-Con Routes
Tutors - Idyllic Tutor, Enlightened Tutor, Moon-Blessed Cleric into 5/6 Cost Enchantment - Fiery Emancipation, Gratuitous Violence, Sphere of Safety into Unblockable - Bedlam, Mother of Runes, Repercussion into Crash Land Captain Rex Nebula
Fun Route #1: Descent into Avernus >> Personal Sanctuary / Story Circle / Righteous Aura
Fun Route #2: Repercussion >> Chain Reaction / Justice Strike / Blasphemous Act / Pyrohemia
Enchantment & Artifact Count
There are currently 30 enchantments in this deck.
There are currently 10 artifacts.
Control
Creatures - Blasphemous Act, Chain Reaction, Incendiary Command, Justice Strike, Planar Collapse, Pyrohemia, Solar Blaze
Artifacts - Loran of the Third Path
Enchantments - Dawn to Dusk, Enchanter's Bane, Loran of the Third Path
Planeswalker - Pulse of the Forge
Strategy
The goal with Crash Land-icoot is to do three things: keep the board clear of creatures for as long as possible, ping your opponents for 10-15 damage over the course of 5-6 turns, and then bring in Captain Rex Nebula when you can feasibly swing for lethal damage. If you are able to keep your enchantments and artifacts on the board after a wipe, then the Ol' Captain can come in for three mana and attack immediately - as it's the newly-made vehicle that is attacking, not him. In other words, the only "summoning sickness" you need to worry about is that of your 5/6 CMC damage amplifiers. If you are able to hit a player with Fiery Emancipation, you are going to do 18 damage, then rolling a D6 to see if you do another 18.
Rulings
It's very confusing, even after reading the Gatherer text, but the way Rex works in combat is this: whenever he successfully does combat damage with one of his vehicles, you roll a D6, then - if the result of the die roll is the same cost as the vehicle - he sacrifices his vehicle, then does his original damage (from the now sacrificed vehicle) and can choose a new target for a second round of damage. So, in summary, a successful die roll doubles his damage output, at the cost of the vehicle he creates.
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Probabilidades Adicionais |
Please add some cards to the deck to see card suggestions.
Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
---|