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Para a maioria dos softwares de Magic, incluindo Magic Workstation e Cockatrice:

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Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!

(-> Suas Configurações)

Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.

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Party on, Wayne! Party on, 'Garth! This deck is half Control and half group hug, with a goal of getting Tahngarth in for lethal on someone else's turn!

Under the main section is Tahngarth, and the ways to protect him. You want him to be able to attack every single turn, even when it's not your turn. The 2 Fog's I've included specifically can let 'Garth still get his damage in, while squashing everyone else... or just prevent all the damage once you've swung out. Road of Return is handy, because people will be interested in killing 'Garth, and he's the most fun card in the deck... you don't want this Tax to get too hefty.

The Card draw mostly has to do with some form of Attacking, with particular standouts being Rogue's Gloves and Mask of Memory, which will allow you to draw cards when 'Garth hits someone on their turn. Howling Golem also gets a special mention as people will likely let you swing with him to be able to draw themselves.

The removal is fairly standard, mainly built out of things I had laying around.

The Voltron pieces are where your win conditions lie. Colossification has a special place here 1. Because +20/+20 is just friggin' amazing and 2. It TAPS Tahngarth when it comes in to play... temping your opponents to attack and get a 25/25 helper for free! Other pieces are used to give 'Garth Menace, which makes him unblockable, or bulks him up to the magic 7 power, for a 3 hit kill.

The Partiers are just very good creatures that have an impact all on their own, and will benefit from the Voltron aspect of the deck.

Invite Friends to the Party! This section is cards that force your opponents to attack and/or make them friends of yours... Arcum's Whistle does the same thing, however it can be countered... which is just fine, as it messes with your opponents mana to do so.

This is a political deck, semi-group hug, but the best way for you to be successful with this deck is to pick 1 opponent and 'butter them up'; to get them to kill off the other 2 opponents, and go heads up against you. You may not win, but 2nd place isn't bad, right?

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This deck appears to be legal in EDH / Commander.

Turno: Your life: Opponent's life: Poison counters:
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» Revisão 21 Fevereiro 22, 2024 microafro1979
Revisão 20 Agosto 14, 2023 microafro1979
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Revisão 18 Agosto 12, 2023 microafro1979
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Revisão 1 Junho 20, 2020 microafro1979
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