For most Magic software, including Magic Workstation and Cockatrice:
For MTG Arena:
For Magic Online (MTGO):
For others:
To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Viewing revision 44. There is a more recent version of this deck.
mill GY as quick as possible. Araumi is very low CMC so the GY needs to be filled early. given that this is our early game strategy, and araumi is very mana intensive, the deck forgoes a lot of draw in favour of more ramp and mill.
Activate Araumi for value. with the gy fill turned up, reanimate effects that let us get more value will be ideal. i don't want to be activating her too much other than for bombs. tappinger her for a smaller creature would be a last resort. any reanimate to cheat costs has to be better than araumi, or synergise wither her ability. any way to keep tokens round will let me be playing way ahead of curve. the more untapping targets i have, the more control/value i can work out.
aiming to win just with beat down.
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional Probabilities |
Please add some cards to the deck to see card suggestions.
Score | Card Name | Type | Mana | Rarity | Salt |
---|