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This deck uses Flash and Protean Hulk to win the game, the main pile is Thassa's Oracle and Spellseeker, if everything goes as planned, let Spellseeker resolve first, and off the ETB find Demonic Consutation or Tainted Pact, then let Thassa's Oracle resolve, and in response to the ETB, cast the spell you fetched with Spellseeker, and exile your deck, so when Thassa's Oracle ETB, you win the game.

Or when for whatever reasons your opponent have milled one of your combo pieces, then here is another pile, this one contains Nomads en-Kor, Cephalid Illusionist and Grand Abolisher. First let Grand Abolisher resolve to shut down your opponent, then use the activated ability of Nomads en-Kor targeting Cephalid Illusion, then because Cephalid Illusion is targeted, it will mill your top 3, do that until your libary is empty, and them just Dread Return targeting Thassa's Oracle and sacrificing the 3 creatures you have fetched with Protean Hulk(Grand Abolisher, Nomads en-Kor and Cephalid Illusion). Pro Tip: If you have another creautre on the battlefield, sacrifice that one to Dread Return instead of Grand Abolisher just incase that they have something.

Now after the win cons is out of the way, let's now move on the infinite mana
the main source of infinite mana is Grim Monolith/Basalt Monolith and a Power Artifact on it, this is pretty self-explaintory, you tap it for mana, and use 2/1 mana to untap it, and then do it again until you have infinite.

The second one is a more popular one, with Isochron Scepter, Dramatic Reversal + any amount of mana rock/mana dork that can produce MORE THAN 2 mana total. First, play Isochron Scepter, imprinting Dramatic Reversal, then tap those dorks/rocks for mana, float it and use 2 to activate the Isochron Scetper, and because of that, it will untap everything expect lands, which includes the Isochron Scetper, do this again until you have infinite.

With all the infinite mana, the best way to use it is to activate thrasios until you draw your deck, and just Thassa's Orcale/Jace, Wielder of Mysteries and win, Easy.

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This deck does not appear to be legal in EDH / Commander.

Problems: Flash is banned.

Turn: Your life: Opponent's life: Poison counters:
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