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Hi, thanks for taking the time to read this.

The goal of this deck is to combo out of the game by decking yourself. Labman wins get a lot of hate, but when you're going against other high-power level decks, I don't condone doing what it takes to win; especially when everyone at the table has the same mindset.

This deck is effectively 'Big Mana Blue', using our access to draw to never miss a land drop and ramp us really hard into big spells that are coming down multiple turns before they ought to be.

After multiple games, I've come to a basic formula that tends to define how the game play out:

Turns 1~3: Lands and Artifact ramp. Drop everything as fast as possible
Turns 3~4: Cast [Gadwick] where X = 6~8. This gives you another fist full of cards and will enable you to get into one (or more) win conditions.
Turns 5+: Win the game.

There are multiple lines to winning the game, here are the combos that guarantee you're walking away with the "W".

1) [Enter the Infinite] + [Thassa's Oracle]
2) [Mind Over Matter] + [Tap Draw Effect] + [Labman Effect]
3) [Isochron Scepter] + [Dramatic Reversal] + [Draw 'X' Spell]
4) [Top of Library Casting] + [Sensei's Divining Top] + [Artifact Cost Reducer]

Most of these cards are 'counter' or 'kill' on sight. Be prepared to protect them with counter magic lest you have to tutor for an alternate line to win. I've refined the tutors, most of them are able to fetch multiple cards which enables plenty of combos starting turn 3.

As an addition, I want to shoutout the card that has become a staple in my high-powered decks: Helm of Awakening. Yeah, it helps everyone: if they remember it's there. Regardless, it's free draw / combo'ing for you.

The sideboard contains the cards that have been run in the deck previously. You could slot them in easily with little change in the power level.
The maybeboard contains the cards that have been run but I've found to be weaker than anticipated in my playgroup. I would slot them depending on the group.

Turn 1 win: Island > Sol Ring > Mana Vault > Isochron Scepter > Dramatic Reversal > Activate Dramatic Scepter > Any Blue Mana Rock > Gadwick for 'X' = 91 > Thassa's Oracle

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This deck does not appear to be legal in EDH / Commander.

Problemas: Hullbreacher is banned.

Turno: Your life: Opponent's life: Poison counters:
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Exile (0)
Board (0)

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Se eu tiver cópias de uma carta no meu deck de ? cartas, qual a probabilidade de comprá-la vezes?
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