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My attempt at a budget combo deck at a high power level. It relies on burn combos using pingers turned into pirates. Malcolm creates a treasure when a pirate deals ANY damage to an opponent, not just combat. This means pingers can generate treasures. Ever heard of a 1 cost mana dork that nets you 2+ mana? Just turn spear spewer into a pirate! Vial smasher is chosen as the partner to Malcolm for his colors, and potential synergy with the deck’s strategy. Plays with counter magic to protect important combo pieces. The deck should be able to grind out a win by burning through life if unable to find combos.
Commander prices were ignored for this budget
Some Combos include:
- Glint horn buccaneer and Malcolm, keen-eyed navigator
- Niv Mizzet and Curiosity
- Reckless fireweaver, arcane adaptation, and Malcolm
- Freed from the real and lightning-rig crew
Other cards:
- Chandra’s spitfire is a potential threat and removal bait
- Treasure cruise and x spells are great with vial smasher.
- Arm with aether serves as a budget alternative to cyclonic rift
- marionette master allows for a grind towards a win. Note that she will not work will Malcolm, since loss of life is not damage
- Quest for Pure Flame is removal bait, but can help drive a grindy win if unanswered.
- Since a direct hit with double strike has two damage steps, Fireshrieker allows Malcolm to hit for two treasures. If combined with Kediss, Emberclaw Familiar, that’s potentially 6 treasure per combat with Malcolm. Cranial plating allows for a possible Voltron win.
Optional upgrades:
Due to budget, some cards were cut.
- Revel in riches - easy alt win
- artificial evolution, maskwood nexus, and unnatural selection are all good upgrades for changelings
- shimmer dragon - card draw
- inspiring statuary, storm the vault are very effective for high mana production. A less combo approach with this deck would be to use large x spells with vial smasher
- Whip of erebos can create a large life cushion
- Due to playgroup, gonti’s aether heart is a budget extra turn spell
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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