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Viendo una revisión 42. There is a more recent version of this deck.
Superfriends deck aiming to protect yourself and your PW until you can out-class everyone with value. No specific wincon rather than gaining a bunch of value out of your PWs.
PW are not classified into the other section as they can fill multiple roles at times while not being always a reliable source of card draw/tutoring/spot or mass removal/etc.
The chain veil was left out as it felt as a dead card most of the time while the Rings of Brighthearth is considerably more versatile (PWs, Fetchlands, Tap to add counters/proliferate).
Need to increase card draw options...considering removing Swan song, Call the Gatewatch and Chromatic Lantern in order to add more (Night's Whisper, Necropotence, Read the bones). The fixing provided by chromatic lantern has not being that important after the addition of fetchlands and well, excess card draw beats by far excess ramp... Mox amber is on "testing" status as it has being a dead card on numerous matches.
I removed Evolution sage as I don't like having many creatures on board and I've found "enough" Flux Channeler for that role as it allows me to proliferate the moment I counter a spell, cast another walker, remove a threat or make a board wipe.
Ominous seas is being considered as well for the creation of blockers/attackers but it will require a considerable improvement of the existing card draw options.
Also, I've got a self-imposed soft-ban on cards like Humility, Lethal Vapors or Tainted Æther as that would totally oppress my group of friends resulting in unfun games for them and form me as well... I've found that Sharknado (Shark Typhoon) makes great flying blockers for each PW (if the creatures would gain X +1/+1 instead of being X/X the card would be totally busted in here)
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