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Um dein Deck auf einem offiziellen ("DCI-sanktioniertem") Turnier zu spielen, musst du ein Deck-Registrierungsformular ausfüllen. Hier kannst du solch ein Formular herunterladen, vorausgefüllt mit den Karten aus diesem Deck!
Beachte bitte: Dies ist kein offizieller Dienst der DCI. Stelle daher bitte immer noch mal sicher, dass der Zettel wirklich alle Karten aus deinem Deck enthält und alle Vorraussetzungen erfüllt. Wenn dir ein Fehler auffällt, sag uns bitte bescheid. DCI is a trademark of of Wizards of the Coast LLC.
1 Darksteel Citadel
1 Inventors' Fair
1 Mishra's Bauble #Can be sacked or used as rotation
1 Power Depot
1 Sulfurous Springs
1 Swamp
1 Temple of Triumph
1 Bag of Devouring
1 Chromatic Star
1 Dockside Chef
1 Hope of Ghirapur
1 Implement of Improvement
1 Manifold Key
1 Nihil Spellbomb
1 Retrofitter Foundry
1 Rites of Initiation
1 Sticky Fingers
1 Akiri, Line-Slinger
1 Arcbound Ravager
1 Ashes of the Abhorrent
1 Boros Signet
1 Costly Plunder
1 Deadly Dispute #Better costly plunder.
1 Determined Iteration
1 Ethersworn Canonist
1 Fellwar Stone
1 Hide // Seek
1 Illusionist's Bracers
1 Impact Tremors
1 Indulge // Excess
1 Intangible Virtue
1 Jandor's Saddlebags
1 Kalain, Reclusive Painter
1 Liquimetal Coating
1 Loyal Apprentice
1 Mechtitan Core
1 Mind Stone
1 Moonsilver Key
1 Mycosynth Wellspring
1 Myrsmith
1 Rakdos Signet
1 Servo Schematic
1 Slobad, Goblin Tinkerer
1 Smuggler's Copter
1 Steel Overseer
1 Swiftfoot Boots
1 Underworld Breach
1 Voltaic Servant
1 Breya's Apprentice
1 Burnished Hart
1 Chief of the Foundry
1 Chromatic Lantern
1 Cloud Key
1 Descent into Avernus
1 Doomed Artisan
1 Eerie Interlude
1 Gut, True Soul Zealot
1 Ingenious Artillerist
1 Inspiring Leader
1 Inspiring Statuary
1 Mobile Garrison
1 Monologue Tax
1 Mortify
1 Pack Attack
1 Painful Truths #8.0; Draw. Non-dependent draw? Oke-ish.
1 Prosperous Partnership
1 Quicksmith Genius #6.5 - 9.5. Graveyard filler. Really good combined with engineers. Works well with commander. Turn 1 Ramp, Turn 2 commander, Turn 3 play & sac?
1 Savai Crystal
1 Scrap Welder #7.0 - 7.5, Recursion. Worse engineer. Bad as it cannot really bring 0 mana artifacts back.
1 Sculpting Steel #6.0 - 9.0, copying. Depends on average worth / CMC artifacts in your deck. At its worse 3 mana copy ramp? Flexible.
1 Seize the Spotlight
1 Shimmer Myr #6.0 - 9.0, flash good.
1 Thousand-Year Elixir
1 Trash for Treasure
1 Umbral Mantle
1 Xorn
1 Zirda, the Dawnwaker
1 Aetherworks Marvel
1 Dross Scorpion
1 Erebos, Bleak-Hearted
1 Excavation Technique
1 Jhoira's Familiar #6.0 - 7.5? More expensive foundry engineer? Not sure if worth. Depends on % artifacts and CMC.
1 Kurkesh, Onakke Ancient
1 Mana Echoes
1 Mystic Forge
1 Nevinyrral's Disk
1 Osgir, the Reconstructor
1 Pitiless Plunderer
1 Prototype Portal #Maybe to slow. Idea is to exile Artifact lands to make copies of them, but how often will you get to turn 4 with one dispensable in your hand? Will it help the game plan?
1 Rebbec, Architect of Ascension
1 Smothering Tithe
1 Solemn Simulacrum #9.0. Good sac. target -> 2 treasures. If you can copy its also really good (a.k.a. Mimic vat, portal)
1 Sram's Expertise
1 Sword of the Paruns
1 Trading Post
1 Unwinding Clock
1 Blinkmoth Urn
1 Curse of Conformity
1 Darksteel Juggernaut
1 Eldrazi Monument
1 Goldspan Dragon
1 Kuldotha Forgemaster
1 Rain of Riches
1 Scrap Mastery
1 Sly Requisitioner
1 Ugin's Nexus
1 Bolas's Citadel
1 Coveted Jewel
1 Noxious Gearhulk
1 Sun Titan
1 Ugin, the Ineffable
1 Myr Battlesphere
1 Ruinous Ultimatum
1 Organic Extinction
1 Blood for the Blood God!
1 Metalwork Colossus
1 Mycosynth Golem
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6-seitig (d6) | |
20-seitig (d20) | |
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Weitere Wahrscheinlichkeiten |
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