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I used a bunch of cards that came from random booster boxes from ebay, so its a little sketchy, but i'm going to try and make this work. Basically there is two strategies here: 1. Cipher and 2. Heroic. The Important Creatures are unblockable making getting cipher off a lot more efficient, and added a couple of counter spells to protect it. Next the Shieldmate helps prevent Counter Creature Spells. Now comes phase two: Heroic. Phase one makes a "Cipher Champion" basically a guarded swinger which procs the cipher spells. Now Hidden strings is important in mana ramping early game to help move the game along, but once i have the herioc creatues on the field, hidden strings and the other "target creature" cipher spells can proc the abilities. Why would tapping and then untapping a herioc do you any good? Answer: agent of fates & tormented hero. Agent of fates + 4 hidden strings will result in the opponent/s sacrificing up to 8 creatures. Hex only wishes it had that kind of removal. Also Wavecrash titan is useful for shutting down aggressive creatures and mana producers. Tormented hero provides a much needed lifelink tap-sink. If you have any suggestions please let me know, i'm pretty open minded. ^_^ (BTW: Again to note this is a hodge-podge of cards i threw together, but i want to make this into something that works well and will take any advice you have.)
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Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades adicionales |
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» | Revisión 3 | Abril 28, 2014 | icezora | |||
Revisión 2 | Abril 27, 2014 | icezora | ||||
Revisión 1 | Abril 27, 2014 | icezora |