Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:
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Autres
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Deck from the original creator - http://tappedout.net/mtg-decks/gb-pioneer-dredge/
The plan is to swarm the board with tons of bodies very quickly, and apply a great amount of early game pressure, before finishing with the decimator or westvale abbey.
The stuff that fills the graveyard
Satyr Wayfinder + Grisly Salvage - Allow us to play a lower amount of lands so we can fit more action cards in the main, while also putting valuable stuff into the graveyard. These cards are also able to find our finishers in westvale abbey and the pig.
Gather the Pack - Can only grab creatures, but it can sometimes grab 2, which is very helpful when discarding to activate haunted dead. This also finds our pig.
Stitcher's Supplier - The perfect turn 1 play that gets our graveyard churning started, and can also provide even more value when it dies. Ideally we'd like Creeping Chill, Narcomeba, Prized Amalgum, Haunted Dead and Scrapheap Scrounger to be the cards that end up in the graveyard. We'd like to avoid Gurmag Angler, Decimator of the Provinces and Driven // Despair.
Stuff we want to throw into the graveyard from the library
Prized Amalgam - The main threat coming out of the graveyard, this is what enables our explosive starts, applying a massive amount of pressure early in the game, forcing opponents to play on the back foot. It is also a recursive threat that doesn't mind being killed.
Haunted Dead + Scrapheap Scrounger + Narcomoeba - All serve to being back the prized amalgams from the bin.
Creeping Chill - Also what gives this deck explosive pressure. Mulling multiple copies over the length of a game is often what makes the difference in the opponent dying, or surviving. It is also natural protection from burn/mono-red in the form of life-gain. This card really makes it feel like you are playing unfair magic.
Game ending or back breaking threats that put the opponent's life total to zero, or leaves them empty handed and unable to recover.
Decimator of the Provinces - This is almost always a game ending alpha-strike when it is cast. Prized Amalgam and Scrapheap Scrounger swing for 5, and our small 1/1 creatures turn into 3/3s. The swing is usually 20-30 damage, and you get the pump even if the pig gets countered. This breaks those crazy board stalls against other creature decks as well.
Driven // Despair is a disgusting card. I've often forced my opponent to discard their entire hand on turn 4, and it can potentially end the game with the go-wide menace strategy. It can also draw cards, which is just icing on the cake.
Westvale Abbey // Ormendahl, Profane Prince - All of our creatures are disposable and it's an indestructible must-answer threat.
Gurmag Angler is just chilling here being a 1 mana 5/5 too, don't mind him.
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