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Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!
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Basic Idea is to use Ramos as a Uber colored commander and capitalize on all color's ability to recur a graveyard. Bunch of deck churners like Traumatize, Mirror-Mad Phantasm, Mesmeric Orb. To just generate a huge amount of cards to grave effects. Use land recursion like The Mending of Dominaria, World Shaper, for lands to field. Use your graveyard as basically a storage space for your combo pieces, use Greenwarden of Murasa, Eternal witness, to pull specific cards back to hand, basically using them like tutors for your graveyard. Resurrect them for a single turn if needed with all the zombie res spells. Finding Muldrotha and getting her to field is a huge advantage. Need mana? cards like Ramos himself and Fist of Suns and Jodah, Archmage Eternal combined with Charmed Pendant to both get cards to grave and free mana are huge. SO whats the win condition? If recurring your scary boys don't win just by raw damage use your combo pieces to tutor from grave or to hand or Conflux will work, Pull your big enchantments from your grave with Replenish, Omniscience entering your field is usually enough to combo off and just win. If not the biggest card in your arsenal is Eerie ultimatum. This card is the focus of the deck. ALL PERMANENTS to field is huge, that's all your big boys all your artifacts and all the enchantments that pull things back from grave every turn. And since it is a MAY effect you can leave Anger in your grave so all your big boys have haste on summon from grave. Even if someone board wipes at that point i'll point out Eerie ultimatum is NOT removed from the game on cast, so if you have Deadbridge Chant, Debtor's Knell or any of your other resummon cards. Pull Eternal witness to field, get Eerie back from grave and go again. (Disclaimer) Deck is not fully optimized but its combo'd off a few games in a row, i may need to add a few more lands and it does struggle to early aggression, also yes Exile is bad, most recent iteration added Pull From Eternity to combat your big combo pieces being exiled. Still A very fun combo heavy deck to pull off.... The looks on peoples faces when on turn 5 you shove half your deck into the grave and start digging through it to find the good shit is priceless.
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Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |
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Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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Comparar | Revisão | Criado | Por | |||
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» | Revisão 13 | Junho 9, 2020 | Vyre | |||
Revisão 12 | Junho 9, 2020 | Vyre | ||||
Revisão 11 | Junho 4, 2020 | Vyre | ||||
Revisão 10 | Junho 4, 2020 | Vyre | ||||
Revisão 9 | Junho 1, 2020 | Vyre | ||||
Revisão 8 | Junho 1, 2020 | Vyre | ||||
Revisão 7 | Junho 1, 2020 | Vyre | ||||
Revisão 6 | Junho 1, 2020 | Vyre | ||||
Revisão 5 | Maio 31, 2020 | Vyre | ||||
Revisão 4 | Maio 31, 2020 | Vyre | ||||
Revisão 3 | Maio 31, 2020 | Vyre | ||||
Revisão 2 | Maio 31, 2020 | Vyre | ||||
Revisão 1 | Maio 27, 2020 | Vyre |