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Viewing revision 9. There is a more recent version of this deck.
I started playing EDH when Ikoria came out. I really liked the mutate mechanic and decided to make a 5-color deck based on things having "attacks" - which turned out to become Cromat mutate with all the 2-color charms you could get with almost all the mutate cards. Being a fan of the Pokémon universe for a long time, I decided this would be my "Pokémon"-deck. Of course, I had to buy Pokémon-themed sleeves and all the art cards of the Ikoria monsters were included. The deck was a lot of fun, yet somewhat janky with some cards I really didn't like to play that much (charms, too many tapped lands).
After being introduced to the world of proxies, I create some DIY energy cards with the MTG mana symbols to go with my deck.
This ain't this deck anymore. This is me trying to make a complete Pokémon-themed deck, with trainer cards and whatnot. I won't use only existing cards in the pokemon universe, but instead will have to adapt some, like fetch lands and shock lands etc....
There will be a proxy for every card in the deck, being a card in the old frame of Pokémon cards - that's the frame I grew up with and these are the sets with the Pokémon I like most.
To be fair, most of my experience is based off of playing the video games, not play the trading card game. I collected some cards in my childhood, but I only traded and admired the artwork. So, if someone feels that something is very off with this... it most certainly is.
Knowing some of the short-comings of my older list, I threw in a lot of card draw, as my biggest problem was getting cards in my hand, especially after a wipe. Thus, the section for card acceleration is way bigger than in some of my other decks.
As I said, I started using Cromat as my official commander, as he was one of the 5-color legends that could actually use "attacks". Of course, he's not a very good card, but I did kill someone with commander damage once.... So I call that a win.
Having built an UN-Cube, I got to see the card Surgeon General Commander, a card which came out before mutate even existed. I've seen an alter of this card with the Pokémon-theme, so I needed to build around him. Unfortunately, it's not legal.... Sooooooo I had to have a backup, being Jegantha, the Wellspring (as our lord and savior Arceus).
Surgeon General Commander is great. I've played with him once, and the value he generates is amazing - so amazing. It's that amazing, you don't even need enchanting or the non-legal mechanics to make it a great general for the deck. Also, having Professor Oak be the commander of a deck just makes me happy.
I tried to fit many of the first 251 Pokémon to these creatures, but I didn't choose the creatures based on existing Pokémon - so some choices are only as close as it gets. I'm more of a gen 2 kid, so many choices will be from that era. Some typing may be off, some of the colors won't fit - please forgive me, I tried my best.
Having played 5-color mutate with mutate-only-creatures, I knew there wasn't that much need for other cards. This comes from the fact that it's not (only) about creating unblockable/hexproof beaters, but doing fun shenanigans with mutate.
I did however include some of the great minions for any mutate deck to give the deck a little more... Oomph. To note, all of these had to be the base of their respective evolution, as the can't "evolve" by themselves.
I play all the mutate cards. That's it. While it keeps down the powerlevel quite a bit (not all of these are that powerful), it gives room to the one thing this deck wants: mutate a lot. The good thing about this staff of creatures is them being widely spread on what they do, so there is plenty interaction and recursion. While the choice of creatures is relatively self-explanatory, I will tell you about which Pokémon these are supposed to depict. Many of these are legendary Pokémon, so usually they wouldn't evolve - yet they had to be included, and I couldn't go without them.
Everything non-creature and non-land has to be a trainer card. This is mostly ramp and card draw spells, so it is easy to find some cards for those. The artworks were chosen more in a flavor-sense than in a sense of "it has to has the same effect".
Also, kind of by accident, this deck has no instants. This, so I heard, fits the non-instant-interaction nature of the Pokémon TCG, but I swear I didn't plan this when I put together this list.
These are tricky, as usually the trainers can't interact with the Pokémon of the other trainers. I had to include some form of interaction though, So I figured it would be fine.
Coming soon.
Coming soon.
While the event of someone taking energy cards as a replacement for lands isn't really a novelty, I only heard of people doing so after wanting to try it myself. The basic lands are easily replaced by the basic energy types, the other lands are somewhat tricky. One has to design several "multi-energy"-cards for the triomes and shocks and some idea for the fetchlands.
I had a lot of fun putting the deck together, and will now go into the process of designing the cards (with altered text) to get a hang of how this would look.
Further updates will follow.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Score | Card Name | Type | Mana | Rarity | Salt |
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Compare | Revision | Created | By | |||
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Revision 16 | October 22, 2021 | MGrashalmS | ||||
Revision 15 | October 15, 2021 | MGrashalmS | ||||
Revision 14 | October 15, 2021 | MGrashalmS | ||||
Revision 13 | August 31, 2021 | MGrashalmS | ||||
Revision 12 | August 31, 2021 | MGrashalmS | ||||
Revision 11 | August 20, 2021 | MGrashalmS | ||||
Revision 10 | August 12, 2021 | MGrashalmS | ||||
» | Revision 9 | August 5, 2021 | MGrashalmS | |||
Revision 8 | August 5, 2021 | MGrashalmS | ||||
Revision 7 | August 5, 2021 | MGrashalmS | ||||
Revision 6 | August 2, 2021 | MGrashalmS | ||||
Revision 4 | July 26, 2021 | MGrashalmS | ||||
Revision 3 | July 26, 2021 | MGrashalmS | ||||
Revision 2 | July 26, 2021 | MGrashalmS | ||||
Revision 1 | July 26, 2021 | MGrashalmS |