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This deck seeks to win by either swinging out with our beefy defenders or clog up our board long enough to accumulate tons of value off of our commander or one of our planeswalkers. Given the fragile nature of our gameplan, interaction is a must. This deck needs to run plenty of counterspells, wraths, and removal to ensure none of our key pieces are removed. Some of the best cards in our deck include Tetsuko Umezawa, Fugitive, which makes all of our creatures unblockable, as well as being fetchable by Muddle the Mixture. Tower Defense is our premium win condition because of it's huge damage potential and the added benefit of being instant speed. Meekstone always awakens salt among playgroups, becoming an instant target for removal despite being a one mana play and forces our opponents to play around it, else they face an army of defenders without any blockers.

This deck appears to be legal in EDH / Commander.

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