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Viewing revision 17. There is a more recent version of this deck.
I apologise, for this is about the 4th time I've tried writing this description, but it keeps getting deleted frustratingly enough. As such, this is a bit sparse.
This deck began life as my upgraded Kalamax, the Stormsire precon. I'm not enjoying playing it at the moment, and haven't been of recent, as for all its opportunity to be copying cool instants, instead all it copies are forks to make Kalamax ∞/∞ and then support to make him unblockable. Which is cool, but I have enough big stompy decks that what I'm craving is stack interaction. So my Instants-matters deck wasn't playing in the area that I'm now craving - hence this complete rebuild of about 50% of the deck.
This deck isn't down to 100 cards yet, and it probably won't be for a good while yet.
This deck was built because my Kalamax Deck had no real interaction with cards on the stack. This isn't necessarily meant to be a permissions deck - it's not running enough counter spells to do so - but it's still more interested in Instants than it is sorceries
A deck needs a way to win. This deck will finish off players with Burn spells that are copied from Overtime or doing extra damage, with chip damage along the way from the Burn Aid.
This deck has 4 stax pieces. I'll talk to my pod if they're okay to see these pieces appearing on the board. My meta doesn't have a lot of single target artifact removal, so 3 pieces like Static/ Torpor/ Winter Orbs may be very tough for them to get around. This section is also about $60 US, and so may just get cut for budget reasons as I don't own any of these cards in my personal collection yet.
I worked up to about 160 cards, then I cut cards from there. So some nice cards got the boot along the way. Here are the justifications for them, to help you with your own deck building experiences;
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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