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Viewing revision 39. There is a more recent version of this deck.
The strategy of the deck is assembling a combo of infinite mana. It allows you to spend a huge amount of mana in order to activate several times the second ability of Ezuri, Renegade Leader and support the attack of enormous elves with trample and/or infect (with Triumph of the Hordes).
The infinite mana combo can be assembled in different, but similar ways. You need an elf that produces a reasonable amount of mana (Priest of Titania, Wirewood Channeler, Elvish Archdruid), number of elves on battlefield equal to or greater than 4 (including the elf that produces mana), and an artifact that untaps the elf that generates mana (Staff of Domination, Umbral Mantle, Sword of the Paruns). The combo is often supported by other cards that can substitute Ezuri, Renegade Leader: if you cast Finale of Devastation or Green Sun's Zenith, you can look for Craterhoof Behemoth and put it on the battlefield. The same can be done with Genesis Wave or Chord of Calling, but in this case pay attention on the number of creatures do you have on the battlefield. Remember that you can put Craterhoof Behemoth on battlefield also by using a tutor (Worldly Tutor, Summoner's Pact, Fauna Shaman, Fierce Empath) and Elvish Piper.
However, if you cannot win with combat damages, I added an alternative win condition with Helix Pinnacle. Combining infinite mana combo, you charge the Helix Pinnacle with 100 counters and win the game.
The rest of the deck is composed of green staples that help your rump in the first turns and your extra draws in middle-late game. Some personal additions are represented by cards that allow to protect the most critical combo pieces (Veil of Summer, Autumn's Veil, Heroic Intervention) and remove possible threats for your game plan (Inscription of Abundance, Beast Within, Nature's Claim, Ram Through).
The level of the deck is optimized.
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