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Grismold "Thunder Dome" Group Slug/Hug (EDH / Commander)

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Far too many Commander games are deemed as "too long", and most players hate how long the games can drag on for. That's where the idea for this deck came from.

This deck is built to end games quickly, regardless of if it wins or not. Aid your opponents and manipulate the game state to get the game to end, or control what stays on the field to overrun your enemies! It's perfect for fast, interactive games of EDH, as well as for games where there's a newer, inexperienced player. You can focus your aid to any single player to sway the game, or you can balance it out and help everyone, but the end goal remains the same: End The Game as fast as possible.

The fastest game I've ever played with this deck ended on turn 2, and it's happened twice in different ways. From Turn 1 Scheming Symmetry (opponent found what they were looking for) or ramp into Tempting Wurm (Hello Eldrazi Titans)

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This deck appears to be legal in EDH / Commander.

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