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Overall game plan: generate value while controlling threats against you, dig for wincons, then use the generated value to attack with vehicles. I envision this deck sitting at a high power level 8 - it plays a lot of interaction, but does not win with any combos (and as such can be a bit grindy). I've included notes on how to improve power level in some of the individual card notes, but if you want to take this in more of a cEDH direction, I would recommend starting from scratch, because this deck is built primarily around playing and smacking with vehicles.
Shorikai, Genesis Engine: Your commander. Kills in 3 shots if you can 1) crew him 2) get him past blockers. So we'll need some pieces to help with those, and 3) reducing the amount of hits required. Here's the 3-step process:
1) Shorikai's own ability will eventually give you the required amount of pilots necessary to crew him (3), but this takes a while and makes it so you can't crew other things with those pilots. Prodigy's Prototype creates more pilots to help with this and the general game plan. Eldrazi Monument makes your pilots go further, requiring only 2 to crew Shorikai, and Kotori, Pilot Prodigy reduces this down to only 1 (and further giving Shorikai vigilance, allowing for the ability to be used after). Some vehicles, like Peacewalker Colossus and Mobilizer Mech, will allow you to crew shorikai more easily as well. Tezzeret, Betrayer of Flesh can perma-crew Shorikai, but this is quite risky, as having Shorikai be a non-creature on other players' turn is actually a valuable protection.
2) Once you've crewed Shorikai, consider giving him evasion with Eldrazi Monument, Manifold Key, Sonic Screwdriver, or Thunderhawk Gunship.
3) Finally, reduce the amount of attacks required to kill someone with commander damage by using double strike, such as with Duelist's Heritage or Flaming Fist. Even if you don't end up commander Damaging someone out, 16 damage from a single creature is nothing to scoff at. I prefer Duelist's Heritage, since Shorikai isn't the only wincon here, and it can also be used on other players' creatures politically. If you think you don't get this part of the wincon often enough, consider adding Flaming Fist.
Reaver Titan: Tons of damage, takes out all opponents, evasion and protection built in. What's not to love? Try not to pay the full cost on this bad boy, if you can, using something like Anchor to Reality
Parhelion II: Same as above, just not as good
Urza, Planeswalker: I have won several games by ulting this - it is very doable.
Okay, as you can see above, there aren't any combos to win. It's damage only, baby. But yes, it's slow, so we need some way to make sure we can actually get there. Until then, it's control, control, control to 1) prevent others from winning and 2) prevent our board state from taking too much damage. NOTE: Our board state isn't too fragile - only consider preventing damage to it if a significant portion would be lost (such as to a board wipe), or if you're going to lose a wincon.
Of course, the "1" of the "1-2 punch" that is control. Focus on countering noncreature spells. Here's what we got:
The "2" of the "1-2 punch". Focus on removing creatures. We've got tons of removal, since boardwipes effect our board in ways we typically don't care about, since most of the creatures we have are expendable tokens. The only creature I would worry about not boardwiping is Kotori, Pilot Prodigy, since she enables our general strategy and wincons so well. Here's what we got:
Okay, you've just saved a bunch of mana to control the board. Will it go to waste, or can you squeeze some value out of it on the end step? And how do you build your board up to eventually start winning?
End step mana sinks to ensure that leaving mana up for counterspells is always worth it.
Colossal Plow is surprisingly good here. I think it's fun and quirky, but you should remove it if you want a higher power level.
Eldrazi Monument makes your schumps not so chumpy - no one will be able to attack into you with it.
Mobilizer Mech beefs up your pilots - one pilot can crew your biggest vehicle and an extra 3/4 flier.
Parhelion II is a wincon, but it's slower than the others. Instead, it offers more value. An early Parhelion is probably better than an early Reaver Titan, if you have the choice.
The Indomitable is more card draw for doing your game plan successfully, and you can essentially get a free draw with your commander by discarding it into casting it from the graveyard.
Weatherlight lets you diiiiiig. Consider giving it double strike with Duelist's Heirtage.
Rhystic Study, Esper Sentinel are card draw
Tezzeret, Betrayer of Flesh is cost reduction on Shorikai's ability, more digging, and a perma-crew. He's hard to kill since you'll have a wall of good chumps.
Emry, Lurker of the Loch is great in concert with Shorikai. Pitch a low cost artifact, then play it to turn Shorikai's ability into an effective draw 2.
Etherium Sculptor and Urza, Lord Protector are cost reducers. Urza is in here to flip him (which is actually why I made this deck in the first place). It can definitely happen, and it can definitely win games. There are cheaper cost reducers though, so if meld doesn't interest you, replace him.
The Omenkeel lets you get lands, which you may struggle with in the early game, for simply doing your game plan. The amount of damage you're doing is significant, and I've often seen wincons and toolbox pieces exiled with the effect.
Okay you've got a bunch of things to spend mana on. Where is that mana coming from? Mostly mana rocks. There are a lot of artifact synergies in here, so there are a lot of mana rocks. I won't talk about any that are there just for mana.
Part of what makes vehicles so strong is that they can be value/toolbox pieces as well as just kill someone with damage. Shorikai also naturally works with toolbox pieces, since you can always pitch them if they're unneeded.
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Probabilidades Adicionais |
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Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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» | Revisão 22 | Junho 7, 2024 | bleachisback | |||
Revisão 20 | Março 18, 2024 | bleachisback | ||||
Revisão 19 | Março 18, 2024 | bleachisback | ||||
Revisão 18 | Março 15, 2024 | bleachisback | ||||
Revisão 17 | Março 12, 2024 | bleachisback | ||||
Tokens again (learning how the tool works lol)
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Revisão 16 | Março 10, 2024 | bleachisback | ||||
Tokens update
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Revisão 15 | Março 10, 2024 | bleachisback | ||||
Just more comments
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Revisão 14 | Março 3, 2024 | bleachisback | ||||
Finish WIP changes
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Revisão 13 | Março 3, 2024 | bleachisback | ||||
Bringing up to date with fallout. WIP
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Revisão 12 | Julho 13, 2023 | bleachisback | ||||
LTR Cards
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Revisão 11 | Julho 13, 2023 | bleachisback | ||||
Tokens
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Revisão 10 | Fevereiro 21, 2023 | bleachisback | ||||
Comments
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Revisão 9 | Janeiro 24, 2023 | bleachisback | ||||
Revisão 8 | Janeiro 15, 2023 | bleachisback | ||||
Revisão 7 | Janeiro 9, 2023 | bleachisback | ||||
Physical Deck here
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Revisão 6 | Janeiro 1, 2023 | bleachisback | ||||
Revisão 5 | Dezembro 30, 2022 | bleachisback | ||||
Revisão 4 | Dezembro 28, 2022 | bleachisback | ||||
Revisão 3 | Dezembro 26, 2022 | bleachisback | ||||
Revisão 2 | Dezembro 25, 2022 | bleachisback | ||||
Revisão 1 | Dezembro 24, 2022 | bleachisback |