Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:
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Autres
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The Painbow Game Plan
Most Commander decks center around a theme supported by their Commander and color identity. With a five-color identity and a card that rewards you for playing any multicolored cards, a deck with Jared Carthalion at the helm can accommodate several distinct themes. For this version of the upgrade, we will focus on playing a midrange strategy that uses Jared's abilities to loop our strongest cards and maintain momentum once we can put him into play.
One of the biggest challenges to any five-color Commander deck is centering your deck on a smaller color identity. Five and four-color decks have a more challenging time maintaining mana efficiency due to the wide range of casting costs that can be played in the deck and can ultimately lead you to only being able to play a single card each turn. To combat this, your deck can have a center color identity with colors that show up significantly more than others, and you can change your mana base to support the deck better than trying to make every land a Cascading Cataracts. This is especially important for budget decks or newer players since they may be less willing to spend hundreds of dollars fixing the land base.
Our version of the Painbow Precon will focus on the green, white, and blue colors. Meaning that green will be our most common color in casting costs (and land base), followed by white and blue. There will be cards with black and red casting costs, but they will show up less frequently, putting less strain on the mana base. Since green has the most land ramp spells, we will want to play a number of these to help us access the missing colors to cast Jared into play as quickly as possible.
After turn five, you should be able to access WUBRG mana to cast any cards in your hand to start gaining momentum. Since Jared can boost creatures with +1/+1 counters for each of their colors, your multicolored cards should be creatures that can swing out and reward you for pushing through damage. The most frequent way to win will be by swinging out with high-powered creatures with evasion, so we will want to focus on adding ways to give evasion or apply pressure with high power totals.
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Nom | Main | Tour 1 | Tour 2 | Tour 3 | Tour 4 | Tour 5 | Tour 6 | Tour 7 | Tour 8 | Tour 9 | Tour 10 | |
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Probabilités aditionnelles |
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Score | Nom de Carte | Catégorie | Mana | Rareté | Salt |
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Comparer | Révision | Créé | Par | |||
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» | Révision 7 | Juin 1, 2024 | EDH Commander Deck Builder | |||
Révision 6 | Mai 18, 2024 | EDH Commander Deck Builder | ||||
Révision 5 | Mai 18, 2024 | EDH Commander Deck Builder | ||||
Révision 4 | Mai 18, 2024 | EDH Commander Deck Builder | ||||
Révision 3 | Mai 18, 2024 | EDH Commander Deck Builder | ||||
Révision 2 | Mai 17, 2024 | EDH Commander Deck Builder | ||||
Révision 1 | Mai 17, 2024 | EDH Commander Deck Builder |