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Coin flip silliness! A lot of card draws and tutors to grab Krark’s Thumb to break the symmetry of the coin flip. The win-cons are either Chance Encounter or draw yourself out with Zndrsplt, Eye of Wisdom and Frenetic Efreet and win with Jace, Wielder of Mysteries, or Laboratory Maniac. Alternate method would be, with Okaun, Eye of Chaos out (winning 4 flips in a single turn) can make Chandra’s Ignition lethally in most instances or make him unblockable with Rogue's Passage and one shot someone with commander damage. A couple methods of graveyard artifact recursion if my thumb gets broken are Academy Ruins or Buried Ruin, and the rest being coin flip cards / control / card draw, and mana rocks... Lastly I wanted to have something to do with extra mana, so Staff of Domination, and or Goblin Festival, so with all those mana rocks, I might as well include Isochron Scepter and Dramatic Reversal, or Grim Monolith with Power Artifact. Most importantly though, flip all the coins! Did I mention 14 counterspells?
Included a couple new ones from Commander Legends for testing purposes. Jeweled Lotus to get the commanders out fast, Hullbreacher to slow down my opponents while accelerating my mana. Lastly, Krark, the Thumbless just because he is extremely on theme, and I have his thumb already, and of course Training Center for more land consistency...
Tested out Wheel of Misfortune, but it wasn't consistent, and I tend to be targeted in my playgroup, so I don't usually have the life to bid high enough.
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6-sided (d6) | |
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Sides: |
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Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |
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Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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