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Get Anje on the battlefield, discard madness cards, draw, untap Anje, repeat until you find your combo pieces. The goal is to get Worldgorger Dragon into the graveyard, then reanimate him with an enchantment to get him onto the battlefield, which will then exile all your other permanents, including the enhantment (, until he leaves the battlefield), which makes George leave the battlefield, which brings your other permanents back, including the reanimating enchantment, which brings George back again. What we hope to achieve here, is to either get infinite mana, by tapping our lands before they blink, which we'll put into a huge Cut // Ribbons or Avacyn's Judgment (possibly combined with a Dualcaster Mage), or to have Warstorm Surge and/or Murderous Redcap on the battlefield when George enters.
We also have Glint-Horn Buccaneer, Psychosis Crawler as possible win cons while we're discarding through the deck, as well as Bone Miser and Archfiend of Ifnir as useful pieces.
The mana base isn't optimal, and I think it might be wise to put in a couple more card draw spells, but I guess I'll test it as is first.
Input welcome.
P.S. I have a hunch I might get bored with this deck quite quickly, as combo play normally isn't my jam, but since it's an exception it is worth a go. The alternative would be to just build a madness value deck, where we actually play the madness spells.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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» | Revision 2 | March 14, 2023 | Casual EDH Beardo | |||
Revision 1 | August 20, 2020 | Casual EDH Beardo |