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Um dein Deck auf einem offiziellen ("DCI-sanktioniertem") Turnier zu spielen, musst du ein Deck-Registrierungsformular ausfüllen. Hier kannst du solch ein Formular herunterladen, vorausgefüllt mit den Karten aus diesem Deck!
Beachte bitte: Dies ist kein offizieller Dienst der DCI. Stelle daher bitte immer noch mal sicher, dass der Zettel wirklich alle Karten aus deinem Deck enthält und alle Vorraussetzungen erfüllt. Wenn dir ein Fehler auffällt, sag uns bitte bescheid. DCI is a trademark of of Wizards of the Coast LLC.
Welcome to Urza’s Abyss!
You descend into the deep, mysterious and random Abyss, where Urza, Academy Headmaster, enjoys his retirement.
You pass several Gates, leading to the outer world, which sometimes turn against you, if you encounter Maze's End and the Earth is Reshaped. Nissa, Vital Force, is the garden keeper, caring for all the necessary lands in the Abyss.
... and beware! There are many things, that Urza does not like to see! He punishes or limits artifacts and creatures (which is why he absolutely didn't want artifact mana rocks in his world!). Apart from Gates, he does not tolerate fancy-schmancy land abilities, and loves to let you bathe in the Blood Sun. If you annoy him to much, he summons the Second Sun. Or the Door to Nothingness (which is an allowed artifact because it's the Donald Trump-looking version that crazy old Urza finds hilarious).
Urza has three pet dragons, the Nicols. Which play with you, and if you've not been a good boy/girl, they use their Ultimates. As well as his servant Karn Liberated, in the LSD-version.
Urza has several cards, giving him extra turns. These are only used for Donald Trump or the Ultimates of the planeswalkers, if necessary! Because nothing is more annoying than playing on your own for numerous rounds....
The only creature allowed in the Abyss is Multani, Maro-Sorcerer. Not as a wincon, but because Urza has made peace with him (look at the flavour text).
And if you ventured deep enough in this random Abyss, you'll meet him.... Urza, Academy Headmaster.... He has two ways of doing his job:
More random: Ask Urza 2.0 is a replacement for AskUrza.com that periodically compiles ALL planeswalker abilities and sorts them into three categories for use with Urza, Academy Headmaster. This allows for much more unpredictability and, in Urza's opinion, much more fun. You find it here: https://cardconjurer.com/askurza/
Less random: The unofficial companion app "Ask Urza" that features both - all the previous planeswalker abilities from when Unstable was printed and the abilities from War of the Spark (mostly amass mechanic, doesn't fit, don't use that one). Get it here: https://play.google.com/store/apps/details?id=com.gmail.greenwarpy.askahead&hl=de&gl=US
What does Urza, Academy Headmaster, do with his Loyalty Abilities? His focus is not winning. He sometimes even turns against himself (e.g. giving the non-existent creatures on the board +1/+1). But he does other fun stuff. Suddenly restarting the game, creating bazillion cat or wurm tokens, distributing random emblems or taking control of all Commanders...
BTW: If someone doesn't like our silver-bordered Grandpa as commander, we have his niece as alternative: Child of Alara! So pick wisely...
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